Ark setting

Ark setting DEFAULT
OptionArgumentsEffects and Example
stringClass Name of the item that will be overriden to new stacksize
integernew stacksize of the specified item
boolean if false, that means that the real stack size is ItemStackSizeMultiplier * MaxItemQuantity for that item

if true, it uses MaxItemQuantity directly and ignores the multiplier

allow manually overriding item stack size on a per-item basis

Example:

ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_ArrowTranq_C",Quantity=(MaxItemQuantity=543, bIgnoreMultiplier=true))

this will make the Tranqarrows stack to 543 items per stack

value = boolean (true/false)
Default = false

Set to true to allow more than one usage of Mindwipe Tonic without 24 hours cooldown.

value = boolean (true/false)
Default = false

If true, any Engram not explicitly specified in the OverrideEngramEntries or OverrideNamedEngramEntries list will be hidden. All Items and Blueprints based on hidden Engrams will be removed.
Introduced in patch 187.0

integerLevel to configure
integerPoints needed to reach level
Configure the total number of levels available to players and dinosaurs and the experience points required to reach each level.

This directive can be specified twice in the configuration file. The first time it appears, the values provided will configure player levels. The second time it appears, the values provided will configure dinosaur levels.

Because of this, each time the directive is used, it must list all of the levels players (or dinosaurs) can reach on the server. One argument must appear for each desired level. Values for must be sequential, starting from zero. Keep in mind that the last 15 levels are used for ascension, meaning that you have to put 15 extra levels in your configuration file.

The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed on a single line.

LevelExperienceRampOverrides=( ExperiencePointsForLevel[0]=1, ExperiencePointsForLevel[1]=5, ... ExperiencePointsForLevel[64]=1000) LevelExperienceRampOverrides=( ExperiencePointsForLevel[0]=1, ExperiencePointsForLevel[1]=5, ... ExperiencePointsForLevel[34]=1000)

The first example specifies 50 player levels and 15 ascension levels. The second example (when placed in the configuration file after the first example) specifies 35 dinosaur levels.

points = integerConfigure the number of engram points granted to players for each level gained.

This option must be repeated for each player level configured on the server; if there are 65 player levels available, this option should appear in the configuration file 65 times. The first appearance of the option configures engram points for reaching level 1. The next one configures engram points for level 2, and so on all the way to the 65th appearance, which configures engram points for level 65.

OverridePlayerLevelEngramPoints=5 OverridePlayerLevelEngramPoints=10 ... OverridePlayerLevelEngramPoints=100 value = float
Default = 1.0 Scales the spoiling time of perishables globally. Higher values prolong the time. (Note: As of patch 196.0 there is still a bug whereby items moved to the player's inventory have their spoilage times reset to normal (value 1.0) despite what this value is set at. It seems that as of 248.5 this has been fixed.)
Introduced in patch 189.0value = float
Default = 1.0 Scales the decomposition time of dropped items, loot bags etc. globally. Higher values prolong the time.
Introduced in patch 189.0value = float
Default = 1.0 Scales the decomposition time of corpses, (player and dinosaur), globally. Higher values prolong the time.
Introduced in patch 189.0
stringClass Name of resource,
see Item IDs
floatDefault = 1.0
Scales on a per-resource type basis, the amount of resources harvested. Higher values increase the amount per swing/attack. E.g.: HarvestResourceItemAmountClassMultipliers=( ClassName="PrimalItemResource_Thatch_C", Multiplier=2.0 )

will provide 2x the amount harvested when harvesting thatch from a tree. Resource classnames can be found at Item IDs. Functions in the same way as the global setting HarvestAmountMultiplier but for only the type of resource named on this line. Additional lines can be added with other resource types, such as Wood, Stone etc.
Introduced in patch 189.0

value = integer
Default = N/A Overrides the Max XP cap of players & dinosaur characters, respectively, by exact specified amount.
Introduced in patch 189.0classname = stringPrevents taming of specific dinosaurs via classname. E.g.

Dino classnames can be found on the Creature IDs page.
Introduced in patch 194.0

classname = stringPrevents transfer of specific dinosaurs via classname. E.g. Dino classnames can be found on the Creature IDs page.
Introduced in patch 326.13classname = string

multiplier = float Default 1.0

Multiplies damage dealt of specific dinosaurs via classname. Higher values increase the damage dealt.

Dino classnames can be found on the Creature IDs page.

The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed on a single line. Multiple and entries can be specified in the file, but values should not be repeated across multiple entries.

Examples:

DinoClassDamageMultipliers=( ClassName="MegaRex_Character_BP_C", Multiplier=0.1 ) TamedDinoClassDamageMultipliers=( ClassName="Rex_Character_BP_C", Multiplier=10.0 )

Line breaks and spaces are here for better readability of the example. Keep it as one line in your configuration file.

Introduced in patch 194.0

classname = string

multiplier = float Default 1.0

Multiplies resistance of specific dinosaurs via classname. Higher values decrease the damage received.

Dino classnames can be found on the Creature IDs page.

The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed on a single line. Multiple and entries can be specified in the file, but values should not be repeated across multiple entries.

Examples:

DinoClassResistanceMultipliers=( ClassName="MegaRex_Character_BP_C", Multiplier=0.1 ) TamedDinoClassResistanceMultipliers=( ClassName="Rex_Character_BP_C", Multiplier=10.0 )

Line breaks and spaces are here for better readability of the example. Keep it as one line in your configuration file.

Introduced in patch 194.0


Value = float Default = 1.0 Allow resources to regrow closer or farther away from players & structures. Values higher than 1 increase the distance around players and structures where resources are not allowed to grow back. Values between 0 and 1 will reduce it.

Introduced in patch 196.0





boolean (true/false)Default = N/A
floatDefault = 300
floatDefault = 2
floatDefault = 60
PvP servers have an optional +1 minute additional respawn (<value3>) that doubles (<value2>) each time if you are killed by a team within 5 minutes (<value1>) of your previous death to that team (timer indicated on Spawn UI). Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them.

must be set to True for these options to be activated.

Introduced in patch 196.0





Boolean (true/false)Default = N/A
boolean (true/false)Default = N/A
0 to 86400Default = N/A
0 to 86400Default = N/A
Allow switching from PvE to PvP mode at pre-specified in-game times OR a pre-specified real-world (server-side) times! For more detailed information regarding using system time vs. in-game time, please see patch notes 196.0.

must be set to True for these options to be activated.

Introduced in patch 196.0

Value = boolean (true/false)
Default = false Prevent-Friendly-Fire (among tribesmates/tribesdinos/tribesstructures) option for PvE servers
Introduced in patch 202.0Value = boolean (true/false)
Default =false Prevent-Friendly-Fire (among tribesmates/tribesdinos/tribesstructures) option for PvP servers
Introduced in patch 228.4Value = boolean (true/false)
Default = falseQuetz platforms will not allow any non-allied dino to base on them when they are flying. If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms set this to true.
Introduced in patch 218.3Value = boolean (true/false)
Default = false If set to true, you will see a green light beam at the location of your death Value = float
Default = 1.0Higher number increases (on a percentage scale) interval between which dinosaurs can mate
Example: MatingIntervalMultiplier=0.5 would allow dinosaurs to mate 50% sooner

Introduced in patch 219.0

Value = float

Default = 1.0

Higher number increases (by percentage) speed at which dinosaurs mate with each other

Example: MatingSpeedMultiplier=2.0 would cause dinosaurs to complete mating in half the normal time

Introduced in patch ??? (this var is undocumented in patch notes)

Value = float
Default = 1.0Higher number decreases (by percentage) time needed for fertilized egg to hatch

Introduced in patch 219.0

Value = float
Default = 1.0Higher number decreases (by percentage) time needed for baby dino to mature

Introduced in patch 219.0

Value = float
Default = 1.0Lower number decreases (by percentage) the speed that baby dinos eat their food

Introduced in patch 222.3

Value = float
Default = 1.0Higher number increases (by percentage) speed of crop growth
Introduced in patch 218.0Value = float
Default = 1.0Higher number increases (by percentage) time between eggs spawning / being laid
Introduced in patch 218.0Value = float
Default = 1.0Higher number decreases (by percentage) how frequently you can poop
Introduced in patch 218.0Value = float
Default = 1.0Higher number decrease (by percentage) speed of crop decay in plots
Introduced in patch 218.0Value = float
Default = 1.0Higher number increase speed of hair growth.

Introduced in patch 254.0

Value= integer
Default = 180 Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default, 0 to disable it

Introduced in patch 222.0

Value = boolean
Default = True False disables capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time

Introduced in patch 223.0

Value = boolean
Default = FalseTrue allows cancellation of an agreed-upon war before it has actually started

Introduced in patch 223.0

Value = boolean
Default = FalseTrue allow spike walls to damage wild/riderless Dinos

Introduced in patch 224.0

Value = float
Default = 1.0Higher number increases (by percentage) the effectiveness of a custom recipe

Introduced in patch 226.0

Value = float
Default = 1.0Higher number increases (by percentage) the effect of the players crafting speed level that is used as a base for the formula in creating a custom recipe

Introduced in patch 226.0

Value = float
Default = 3.2Higher number increases (by percentage) the damage done to a harvestable item/entity by a Dino. The higher number, the faster you collect

Introduced in patch 231.1

Value = float
Default = 1.0Higher number increases (by percentage) the damage done to a harvestable item/entity by a Player. The higher number, the faster you collect

Introduced in patch 231.1

Value = float
Default = 1.0Higher number increases (by percentage) the damage done by Turrets towards a Dino

Introduced in patch 231.4

Value = boolean
Default = False True prevent spawning of Loot crates (artifact creates will still spawn)

Introduced in patch 231.7

Value = float
Default = 1.0
Range= 1 to 5 Increases the quality of items that have a quality in the supply crates. The quality also depends on the Difficulty Offset.

Introduced in patch 260.0

Value = float
Default = 1.0
Range= 1 to 5 Increases the quality of items that have a quality when fishing.

Introduced in patch 260.0

Value = integer
Default = 3600Time after which characters that have not moved or interacted will be kicked (if -EnableIdlePlayerKick as command line parameter is set).

Introduced in patch 241.5

Value = float
Default = 0Set this to a number > 0 to act as a timer. Locks a tribe slot for the value in seconds, so a value of 3600 would mean that if someone leaves the tribe, their place cannot be taken by another player (or rejoin) for 1 hour. Used on Official Small Tribes Servers.

Introduced in patch 280.114

Value = float
Default = 0Set this to a number > 0 to act as a limit. 1 Player Tribes effectively disables Tribes

Introduced in patch 242.0

Value = float
Default = 1.0How much of an effect on stats the Imprinting Quality has. Set it to 0 to effectively disable the system.

Introduced in patch 242.0

Value = float
Default = 1.0Multiplier applied to the percentage each imprints provide. For example, if an imprint usually give 10%, setting this multiplier to 0.5 means they would now give 5% each. While setting it to 2.0 means they would now give 20% each, etc.
This multiplier is global, meaning it will affect the imprinting progression of every species.
Introduced in patch 312.35Value = float
Default = 1.0How often Babies wanna cuddle. More often means you'll need to cuddle with them more frequently to gain Imprinting Quality.

Introduced in patch 242.0

Value = float
Default = 1.0A multiplier on how long after delaying cuddling with the Baby before Imprinting Quality starts to decrease.

Introduced in patch 242.0

Value = float
Default = 1.0A multiplier on how fast Imprinting Qualitiy decreases after the grace period if you haven't yet cuddled with the Baby.

Introduced in patch 242.0

See section ConfigOverrideItemCraftingCosts for an example.

Currently doesn't change repair cost and demolish refund of edited structures. Results in potential exploit for lowered crafting costs and may make structures unrepairable.

Note: if using stack mods, refer to the mod new resources instead of vanilla ones (i.e.: PrimalItemResource_Electronics_Child_C instead of PrimalItemResource_Electronics_C)

Introduced in patch 242.0

See section ConfigOverrideSupplyCrateItems for an example

Introduced in patch 242.0

Value = one Item IDExclude an item from supply crates. You can have multiple lines of this option. Value = integer
Default = 100How many Tribe logs are displayed for each tribe.

Introduced in patch 224.0

Value = float
Default = 6.0Specifies the scaling factor for damage structures take within caves.
The lower the value, the less damage the structure takes (i.e. setting to 1.0 will make structure built in or near a cave receive the same amount of damage as those built on the surface).
Introduced in patch 187.0Value = boolean (true/false)
Default = false Value = boolean (true/false)
Default = false Value = boolean (true/false)
Default = false If 'true' allows for structures to clip into the terrain. Value = boolean (true/false)
Default = false Introduced in patch 224.0Value = boolean(true/false)
Default = false unlocks all Engrams available. -Ignores OverrideEngramEntries and OverrideNamedEngramEntries entries.

introduced in patch 273.62

automatically unlocks the specified Engram when reaching the level specified

this example unlocks the Tek Teleporter with level 0:

EngramEntryAutoUnlocks=( EngramClassName="EngramEntry_TekTeleporter_C", LevelToAutoUnlock=0 )

introduced in patch 273.62

Value = boolean (true/false)
Default = false Introduced in patch 278.0Value = boolean (true/false)
Default = false Enables creative mode.

Introduced in patch 278.0

Value = float
Default = 5.0 Introduced in patch 278.0Value = float
Default = 1.0 A multiplier on how fast tame dinos consume food.

Introduced in patch 278.0

Value = float
Default = 1.0 A multiplier on how fast wild dinos consume food.

Introduced in patch 278.0

Value = float
Default = 1.0 A multiplier on how fast wild dinos lose torpor.

Introduced in patch 278.0

Value = float
Default = 1.0 A multiplier on how often you get tame requests for passive tame dinos.

Introduced in patch 278.0

Value = float
Default = 1.0 A multiplier on how fast tamed dinos lose torpor.

Introduced in patch 278.0

Value = float
Default = 1.0 A multiplier to scale the amount of XP earned for a kill
Introduced in patch 243.0Value = float
Default = 1.0 A multiplier to scale the amount of XP earned for harvesting
Introduced in patch 243.0Value = float
Default = 1.0 A multiplier to scale the amount of XP earned for crafting
Introduced in patch 243.0Value = float
Default = 1.0 A multiplier to scale the amount of XP earned for generic XP (automatic over time)
Introduced in patch 243.0Value = float
Default = 1.0 A multiplier to scale the amount of XP earned for SpecialEvents
Introduced in patch 243.0Value = ModIDspecify a manual list of extra Steam Workshop Mods/Maps/TC ID's to download/install/update in your Game.ini via (with the commandline() as normal to actually use them in-game)
Introduced in patch 244.3Value =integer
Default = 43200 Enable this option for a fixed constant decay period for "Fast Decay" structures (such as pillars or lone foundations). Value is in seconds. Value = integer
Default = N/A Define the maximum alliances a tribe can form or be part of. Value = integer
Default = N/A Define the maximum of tribes in an alliance. Value = booleanif true will make Tame Units only be applied and used for Platforms with Structures and Rafts effectively disabling Tame Units for Dinos without Platform Structures Value = floatmodifies corpse AND dropped box lifespan
Introduced in patch 275.0Value = float
Default = 1.0 Define the interval of fuel consumption.

Introduced in patch 264.0

Value = float
Default = 3 Introduced in patch 275.0Value = integer
Default = 0 Tames that exceed that level will be deleted on server start. Official servers have it set to .

Introduced in patch 255.0

Value = integer
Default = 0 Limit the number of droppeditems in an area (together with LimitNonPlayerDroppedItemsCount). Official servers have it set to

Introduced in patch 302.4

Value = integer
Default = 0 Limit the number of droppeditems in an area(together with LimitNonPlayerDroppedItemsRange). Official servers have it set to

Introduced in patch 302.4

Value = float
Default = 1.0 Defines the falling speed multiplier at which players starts taking fall damage. The falling speed is based on the time players spent in the air while having a negated Z axis velocity meaning that the higher this setting is, the longer players can fall without taking fall damage. For example, having it set to means players will no longer survive a regular jump while having it set very high such as to means players will survive a fall from the sky limit, etc. This setting doesn't affect the gravity scale of the players so there won't be any physics difference to the character movements.

Introduced in patch 279.224

Value = boolean
Default = true Enable building in Mission Volumes on Genesis Part 1Value = boolean
Default = true Disable building in mission areas on Genesis Part 1 if set to true Value = boolean
Default = false Specifies whether flyer creatures can have their Movement Speed leveled up.
Introduced in patch 321.1Value = float
Default = 1.0 A multiplier to modify the bonus received from upgrading the Crafting Skill.

Introduced in patch 259.32

Sours: https://ark.fandom.com/wiki/Server_configuration

Best ARK Settings For Single Player (2021)

The single-player mode is a cool feature for most gamers. For ARK, it’s only you and the island packages. You won’t need to deal with other aggressive players – if that’s what you desire.

An example is the ARK’s Survival Evolved. Here, you are the main character. As a single-player, you have the benefit of exploring the strange island alone.

ARK comes with a few challenges, many players don’t know how the best setting for a single player. That is what this guide addresses. Keep reading! 

Best ARK Settings For Single Player

ARK General Settings For Single Player

If you want to play ARK as a single player, open the game and select ‘Host/Local’. You will find 3 tabs on the menu where the general settings are located. Find the ‘General’ tab to do this.

Now, make an adjustment to the following:

  • Dino Resistance. Use 0.5. It means dinos will take half damage, making them a bit tougher. You will experience more exciting gameplay with this setting. Also, it saves you from becoming overpowered. 
  • Difficulty. Set it to 1. 
  • Player Resistance. Use 0.5 as your new setting. There is a clear difference between a vulnerable human and one made of paper. When you give your character this resistance setting, it protects you whenever you get pinned down by some troodons or raptors. 
  • Dino Harvesting Damage. Set it to 3. 
  • XP Multiplier. Set it to 10. This is quite high but you are free to adjust it to what feels good to you. 
  • Harvest Amount. Set this to 2. 
  • Player Character Food Drain. Set it to 2. 
  • Dino Character Food Drain. Setting it to 3 is cool. With enough food via the harvest amount, hunger is under control. 
  • Maximum Difficulty checkbox. Please check the box to enable it. What this does is to allow wild creatures to spawn with higher levels once in a while. It makes your gameplay more interesting. Also, the higher the level, the more unique the wild creatures’ strengths, and weaknesses become. 
  • Taming Speed. Use 5. Increase it if that’s what you want. 
  • Show Creative Mode checkbox. This is an option that a single-player finds under the pause menu. What does it do? It simply makes a player invincible! With the creative mode turned on, one can build or craft anything for free. Also, you can toggle the option on or off at any given time. Whenever you have any form of bug, the option would save you. Always make it available for unexpected bugging. Use it even if you don’t intend to use it as a cheat tool or any sort of experiment. Also, the “Show Creative Mode” option can teach you about the available engrams, the exciting crafting recipes, till your next exit time or when next you reload the game. Remember, the option is in the pause menu. 
  • Check the “Allow Multiple Platform Floors” box to enjoy your gameplay. 
  • Check the “Disable Structure Placement Collision” box. 
  • Also, check the “Allow Unlimited Respecs” box.

Playing the ARK adventure game alone can be very fun. The settings should give you an excellent single-player gaming experience.

Just make the simple adjustments above. Happy gaming!

Sours: https://settingsbase.com/best-ark-settings-for-single-player/
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Ark Survival Evolved is one of steams most played games. It has consistently been one of the Top 50 most played games on Steam. Now with Epic making the game free for all has resulted in an extreme rise of players. More and more gamers wanted to know which are the best settings for Ark Survival Evolved. So without further ado here are the best graphics settings for High FPS in Ark Survival Evolved.

Graphics settings Ark Survival Evolved:

ark survival evolved graphics settings to fix lag

If you have already optimized your system for gaming then the only thing you need to do is to use the right graphics settings.

Resolution: Max

Impacts Graphics quality a lot and thus it is recommended that you use the same resolution as your monitor. Lower resolutions cause blurry textures are bad for your eyes since it causes eye strain.

Windowed mode – Fullscreen

Fullscreen mode as its the most efficient for lag-free gaming. You also get a great viewing experience which I feel is a must for gaming. Windowed mode is known to cause lag issues in certain systems better go with fullscreen.

Resolution scale –  Max

Do not change this setting keep it at max. Lowering the resolution scale results in extremely bad gameplay that will make you want to quit the game. I don’t recommend it ever.

World Tile Buffer – Medium or Low

This setting is related to your graphics card and VRAM. If you have less than 4GB of GPU VRAM, set World Tile Buffer to ”Low” everyone else should go with medium.  This setting does have a high impact on FPS so the medium settings is suited for most systems playing ark survival evolved.

View distance – Medium

It deals with the render distance. Long-distance rendering might be useful but it takes a lot of CPU and GPU performance that low and mid systems cannot afford. If you have more than 6GB VRAM go with high otherwise medium is best.

Anti-Aliasing – Low

This setting helps smoothen the edges of in-game objects and makes the game look good. but it needs a lot of GPU resources. For low and mid-end systems Low antialiasing is recommended. High-end systems can choose medium and high settings.

Post Processing  – Low or medium

This affects graphic details and rendering of objects in the game. Low gives the best FPS but lowers graphics quality. It can be used by systems with less than 4GB VRAM. Medium is recommended for mid-end systems with 4GB or higher graphics cards.

General Shadows – Low

Shadows are one of the resource-consuming settings in any game. They are known to hog a lot of VRAM and GPU resources. I Recommend setting them to low in order to get a good FPS boost in Ark.

Terrain Shadows – Low

The same explanation as General Shadows. You are better off keeping this setting low. Unless you have an RTX Super card I don’t recommend using high settings for terrain shadows.

Textures – Medium or High

Textures are the main reason why we were saving so much VRAM in other settings. You need to use medium settings if you have less than 4GB VRAM. If you have more than 4GB you can use High or Epic texture quality. It makes the game look awesome so I recommend do not go below medium.

Sky Quality – Low

Move the slider to as low as possible. No benefit to amazing skies if your game is lagging. You get a good FPS boost when you put this setting to low.

Ground Clutter Density – Low

By decreasing this slider to the lowest level you will get fewer flowers and stones on the ground but it will greatly increase the FPS of the game. If you have a low-end system move this slider to the extreme left. The FPS gain is worth the sacrifice of some grass and stones.

Ground Clutter Distance- Low

This setting deals with the rendering distance of objects on the ground. This only deals with ground clutter so you can safely lower it without losing any resources in-game.

Mesh Level of Detail (LOD) –  Medium

I recommend keeping this setting at medium. It does impact graphics quality. For most systems, I feel the medium is good enough. You can lower it if you want even more FPS at the cost of graphics quality.

High-Quality Anisotropic Filtering – Off

This setting helps creates smoother-looking objects and edges. It consumes a lot of GPU processing power because of the filtering effect. I recommend that you disable it in ARK.

Motion Blur – off

Disable in all games. There is no benefit to this setting. You only get lag instead.

Film Grain – Off

An unnecessary feature that adds no benefit. You can safely disable it in ark survival evolved graphics settings.

Distance Field Ambient Occlusion – Off

This setting enables soft shadows for distant objects in the game. It consumes a lot of GPU resources which is why we advise you to turn it off

Screen Space Ambient Occlusion (SSAO) – off

Similar to the above settings this setting enables soft shadows for nearby objects instead of distant objects. The game looks slightly better but there is no real in-game advantage of this setting. Turn if off to boost fps and performance.

Dynamic Tessellation – off

Disable this setting. It does add to the graphics but only on newer graphics cards. Its a bit GPU intensive so enable it only if you have more than 4GB VRAM.

Distance Field Shadowing – Off

Another setting related to shadows that you can safely disable. Since we have turned off the other settings you can easily disable this as well.

High-Quality Materials – Off

If you have more than 8GB RAM and more than 4GB VRAM enable this option for better quality graphics. If not disable it to save your resources. It has a minor effect on FPS thus if your system can take it then enable it.

Sub Surface Scattering – Off

It creates a scattering effect on in-game objects when light shines on them. It makes the game look more realistic. It should be disabled for low-end systems and enabled for mid-end systems.

High-Quality VFX – Off

It affects water quality in-game. It’s not that important to the gameplay and you can safely disable it for more fps in ark survival evolved.

Simple Distance Character Movement – On

This is an option that needs to enabled. It uses simple models for distant objects and character models and thus helps save graphics and VRAM. It also lessons CPU load which is a must for low-end systems.

High-Quality LODs –  On for mid-end/off for the low end

Improves the level of details for objects and characters in-game.  If you have a 6GB VRAM GPU then enable it otherwise disable it. This setting needs more VRAM.

This setting can help mid and high-end systems load faster provided they have more VRAM and RAM in general. For low-end systems disable this setting, for high-end systems enable it.

Color Grading – On

Slightly improves color accuracy you can enable it. It has a very low impact on FPS thus even low-end systems can enable this for better color accuracy in-game.

Light Bloom – Off

Unnecessary light effects that can be safely disabled to save resources.

Light Shafts – Off

Unnecessary light effects that can be safely disabled to save resources.

Nvidia Graphics Options to Boost FPS

1.Open Nvidia Control Panel
2. Go on the to “Manage 3D Settings” tab
3. Now click on the “Program Settings” Tab
4. In the drop-down menu you will find ark survival evolved game. If you do find it directly then skip to step number 7. For everyone who did not find the game, you need to manually add it.
5. Select “Add” option in the Nvidia panel


6. Now check the recently played games section if you find ARK in there if not go to the installed location and select the shootergame.exe file in the ark folder.

(Example: C:/ProgramFiles (x86)/Steam/Steamapps/common/ARK/ShooterGame/Binaries/Win64/ShooterGame.exe) and select the ShooterGame.exe file and click Open.

7. When you added the game to the list it will appear as shown in the image below. Now edit the following settings:

  • Multi-display/mixed-GPU acceleration: Single Display Performance Mode
  • Power Management mode: Prefer Maximum Performance
  • Texture Filtering – Anisotropic Sample Optimization: On
  • Texture Filtering – Quality: Performance
  • Triple Buffer – Off
  • Vertical Sync – Off
  • Maximum Pre-rendered frames – 1

Now apply the settings and restart the game. With these settings, I am sure you will get a good FPS boost at least on Nvidia cards. 

Steam Launch Options for Ark Survival Evolved

To use the Steam Launch Settings in Ark Survival Evolved you can use the main guide for steam launch options or you can use the shortened version below:

1. Go to your Steam games library and select Ark Survival Evolved.
2. Right-click on the game and select properties.
3. In the General tab, click: Set Launch Options.


4. Copy and paste the below commands

-USEALLAVAILABLECORES -nomansky -lowmemory -high -nosync

Save these steam settings and run the game. Hopefully, now you will have even better FPS in-game. If you know more ways to fix lag and boost fps in ark survival evolved let us know in the comment section below. You can also use the PC optimization guide to boost FPS in gaming.

Happy Gaming

See you in-game

ark survival evolvedark survival evolved graphics settingsark survival evolved settingsbest settingsbest settings to fix lag

Sours: https://www.noobs2pro.com/ark-survival-evolved-graphics-settings/
Best Singleplayer/Server Settings - Ark: Survival Evolved

ARK: Survival Evolved Advanced Configuration

This page contains various settings on how to customize and improve your ARK server for you and your players. Please note, that this is not a complete list of all settings that are available.

General ARK Settings

Difficulty and Wild Dino Levels

Both loot and wild dino levels are calculated by two variables: Difficulty Offset and Override Official Difficulty (OOD). When adjusting the level for the dinos on your server, it's best to stick with the Override Official Difficulty values. The formula for calculating dino levels is as follows:

Maximum wild dinosaur level = Override Official Difficulty x30
Difference in wild dinosaur levels = Override Official Difficulty

For example: An Override Official Difficulty value of 10 will result in a maximum wild dino level of 300, with levels being 10, 20, 30, etc. The only exception to this rule is when it comes to wyverns and boss monsters, as the maximum level can be "(Override Official Difficulty+1)x30", so an OOD value of 30 can result in a level 330 wyvern.

Cluster Servers

With ARK, multiple servers can be run in parallel to allow transfers between them, such as from The Island to Extinction, Aberration, Ragnarok, etc. For further information about cluster servers, please see ARK: Server Clusters for more information.

PC Clustering
PS4 Clustering

Obelisk Transfers, Downloads, and Uploads

You can modify your server settings to allow your players to upload and download survivor data, dinos, and items from other servers. See the below link for more information regarding the settings that you can use to enable / disable this feature.

ARK Transfer Settings

Day / Night Cycle Settings

Dino Spawn Configuration

Due to the complicated nature of modifying dinosaur spawn configurations, this has been moved to a separate page. For more information, please visit ARK Dino Spawn Configurations

Player and Dino Settings

Levels

Modifying an ARK server to add in extra levels, modify existing ones or the engrams received, is very easy and can be done via two methods: via the Modify Server Config tool or directly modifying the Game.ini file.

NOTE: ARK reserves the last 30 levels for Ascension, no matter how the leveling data is modified. At this time, the default maximum level for players without Ascension is level 105 and with full Ascension is 135. If you wish for your players to reach level 150 without Ascension, then you need to add in leveling data up to level 180.

Modify Server Config Method

To get started with adding in levels for your ARK, you will need to open up the Modify Server Config tool. On the left side, find the tab labeled Player Levels and click on it. You will be taken to a section with the text, Player Levels Configuration and two radio buttons. Click on the first radio button next to Make Changes and the leveling configuration section will display, as shown below.

ARK Adding Levels1.png

Make Changes
When this button is selected, the aforementioned table will display, allowing users to change the leveling data for their server.
Leave Default
This reverts the leveling process back to the default values. As of October 15th, 2018 level 134 is the maximum level obtained by players by default.
+ Add Level
This button adds a level at the bottom of the configuration tool with empty values for both XP Required and Engrams Received.
- Remove Level
This button removes the highest level from the tool.
XP Required
This is the total amount of XP needed to reach this level. This value must ALWAYS be equal or greater to the previous level's value or you will encounter leveling issues.
Engrams Received
This is the amount of engrams gained when reaching this level. This value can be 0 or greater.


When you add levels, you will need to scroll down to the bottom of the section and input the data for each of the levels, as shown below:

ARK Adding Levels2.png

Modifying Game.ini

Alternatively, if you are adding a vast amount of leveling data and do not want to add in the data one at a time via the Modify Server Config tool, you can do so by accessing the Game.ini file. For PC users, you will need to use FTP Access to connect to your server and upload or modify your Game.ini file. For PS4 users, you can click on the Game.ini button located on your control panel and directly edit it there.

PC - Game.ini

Info coming soon!

PS4 - Game.ini

Info coming soon!

Stats

Player and Dino stats are represented by multiple sections of stats. There are a total of five different blocks for stats and they are listed as follows:

  1. PlayerBaseStatMutlipliers[0]=1.0
    Base stats for the player, such as starting health, oxygen, and crafting speed.
  2. PerLevelStatsMultiplier_Player[0]=1.0
    Bonuses applied to specific stats per level up.
  3. PerLevelStatsMultiplier_DinoTamed[0]=1.0
    Bonuses applied to specific stats for a tamed dino upon leveling up.
  4. PerLevelStatsMultiplier_DinoTamed_Affinity[0]=1.0
    A bonus applied to dinos as they are tamed, based on the affinity level during the taming process.

Stats are broken down into the following attributes:

0: Health
1: Stamina / Charge Capacity
2: Torpidity
3: Oxygen / Charge Regeneration
4: Food
5: Water
6: Temperature
7: Weight
8: MeleeDamageMultiplier / Charge Emission Range
9: SpeedMultiplier (excluding flying dinos)
10: TemperatureFortitude
11: CraftingSpeedMultiplier (players only)

An example of modifying a player's base health (200) can be shown below:

PlayerBaseStatMultipliers[0]=5.0
The player now has 1,000 HP as a base stat value.

Damage and Resistances

More info coming soon!

Dino Mating, Hatching, and Maturing

For configuring dino breeding settings, there are a few variables that can be edited via the Modify Server Config tool. Please note, that any changes will not retroactively apply to dinos that are undergoing one of these processes. Once a new stage is reached, the new multipliers will go into effect.

MatingIntervalMultiplier=1.0
100% speed. Setting this value lower will cause dinos to mate more frequently.
MatingSpeedMultiplier=1.0
Higher values make the speed at which dinos mate faster.
LayEggIntervalMultiplier=1.0
100% speed. Higher numbers will increase the time it takes for dinos to lay eggs. Smaller numbers increases egg laying frequency.
EggHatchSpeedMultiplier=1.0
100% speed. Higher numbers decreases the time it takes for an egg to hatch into a baby.
BabyMatureSpeedMultiplier=1.0
100% speed. Higher numbers decreases the time it takes for a baby to mature to a fully grown adult.

Claiming Leftover Dinos

To reclaim dinos and structures from your previous tribe, please do the following:

  1. Open up the console and type in enablecheats ADMINPASSWORD, where ADMINPASSWORD is the password you have set in the control panel for administrative access.
  2. Create a new tribe for yourself.
  3. Go to your previous tribe's structures and make sure you have it targeted.
  4. With a structure targeted, open up the console and type cheat TakeAllStructure. You should have full ownership of the structures as if you created them yourself.
  5. Now, to claim ownership of the tribe's dinos, type in cheat TakeAllDino with the structure still targeted. You should now have full ownership of all dinos that were previously owned by your old tribe.

Structure Settings

Homestead

More info coming soon!

Turrets, Structure Limits, and Platform Saddles

More info coming soon!

Auto Decay and Destruct Structures

To cleanup old structures and tamed dinos, a server can enable Auto Decay and Auto Destruction. Structures and Dinos have their own decay / destruct timers, with tamed dinos having an additional setting that allows them to be claimed after a set time. These timers will count down unless a tribe member is in close proximity and has the structure within "draw" distance. (i.e they can see it on their computer screen) However, if a tribe member is not nearby, the timers for the structure or tamed dino will start counting down.

Auto Decay - The amount of time until a structure is available for demolishing by a player.
Auto Destruct - The amount of time, after Auto Decay has expired, until a structure will be automatically demolished.

Each structure is categorized into one of four classes, per building type, each with their own decay/destruct time variables. By default, these are the times per each building type.

Thatch - 4 days
Wood - 8 days
Stone - 12 days
Metal - 16 days

Turning on Auto Decay and Auto Destruct for your server can help improve performance and clean up old buildings scattered across the server. To turn this setting on, click on the Advanced Launch Params button on your control panel and look for the setting shown in the screenshot below. Check the box and scroll down to the bottom of the pop-out window and click the button to save settings and resatrt your game server.

Wiki ARK Auto Destroy Structures.png

For those who want to fine tune the decay and destruction multipliers, you can do so via the GameUserSettings.ini file with the settings listed below. For PvP servers, you MUST use all PvE variables, while PvE servers do not need the PvP settings. (it's good practice to include them anyway)

DisableStructureDecayPVE=false
DisableStructureDecayPVP=false
PvPStructureDecay=true
PvEStructureDecay=true
PvEStructureDecayPeriodMultiplier=1.0
PvPStructureDecayPeriodMultiplier=1.0
PvEStructureDecayDestructionPeriod=1.0
PvPStructureDecayDestructionPeriod=1.0
AutoDestroyOldStructuresMultiplier=1.0
PvEDinoDecayPeriodMultiplier=1.0
PvPDinoDecayPeriodMultiplier=1.0

More info on this coming shortly

Harvests, Items, and Supply Drop Settings

Harvesting

When setting up harvesting amounts for your server, there are two different multipliers to take into effect. HarvestMultiplier and HarvestResourceItemAmountClassMultipliers.

HarvestMultiplier - The most common one. This controls the number of gathering attempts are calculated during a single gathering attempt.
HarvestResourceItemAmountClassMultipliers - This controls the amount of resources gained when a specific item is successfully mined from a harvesting node, such as Thatch from a tree.

As expected, if the HarvestMultiplier value is set too high, this can cause issues with server lag and performance upon any harvesting attempt due to the increased number of calculations to perform per attempt. To give players plenty of resources without causing server lag, it is suggested to use the HarvestResourceItemAmountClassMultipliers variable instead. The latter can be achieved via the Modify Server Config tool found within the control panel, with instructions on how to do so below.

  1. After opening the Modify Server Config window, there will be multiple options on the left pane that allow travel to specific segments in the tool. Click on the option for Harvestable Items Multipliers Overrides.

    Wiki HarvestMultipliers 1.png

  2. Click on the radio button to "Make Changes". This will open up a list similar to the screenshot below.

    Wiki HarvestMultipliers 2.png

  3. With the expanded list, make changes to the multipliers for each resource as needed. Each harvestable item is represented in the list below.
  4. Once down, scroll down to the bottom of the Modify Server Config tool and click on the button to save settings and restart the game server.

Stack Sizes

More info coming soon!

Supply Drops and Beacon

An easy way to modify supply drops across the various ARK maps can be done with a handy application named Beacon. Beacon offers a simple user interface to help customize drops on the various maps as well as differentiating between normal/bonus supply drops.

Beacon - How To and Example

Below is an "Editor's Choice" of supply drop additions for The Island, Center, Ragnarok, and other maps that use the default supply drops. While this is subject to future modification, the beacon code does two major things:

  1. Adds Red, Blue, and Green Gems, as well as Element, Corrupted Wood, and Fungal Wood to drops.
  2. Adds costume pieces and skins across all different beacons with a low chance of appearing. Bonus drops have different loot tables!

Simply copy and paste the below code, removing any empty lines and any colons affixed to the "Config" word in each line, into your Game.ini file and restart your game server. You may need to shut down your server first before making edits to your config files.

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",bAppendItemSets=true,MinItemSets=2,MaxItemSets=3,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.45,ItemClassStrings=("PrimalItemResource_FungalWood"),ItemsWeights=(1.0),MinQuantity=20.0,MaxQuantity=50.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.45,ItemClassStrings=("PrimalItemResource_CorruptedWood"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_CorruptedHelmet"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_Double_C",bAppendItemSets=true,MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=3,MaxNumItems=3,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_DodorexMask"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_DiloMask"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.45,ItemClassStrings=("PrimalItemResource_FungalWood"),ItemsWeights=(1.0),MinQuantity=40.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.45,ItemClassStrings=("PrimalItemResource_CorruptedWood"),ItemsWeights=(1.0),MinQuantity=20.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level15_C",bAppendItemSets=true,MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=3,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.45,ItemClassStrings=("PrimalItemResource_Gem_Fertile"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.45,ItemClassStrings=("PrimalItemResource_FungalWood"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_CorruptedGloves"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level15_Double_C",bAppendItemSets=true,MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.4,ItemClassStrings=("PrimalItemCostume_BionicRaptor"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemCostume_BoneRaptor"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemCostume_BoneStego"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.45,ItemClassStrings=("PrimalItemResource_Gem_Fertile"),ItemsWeights=(1.0),MinQuantity=20.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.45,ItemClassStrings=("PrimalItemResource_FungalWood"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level25_C",bAppendItemSets=true,MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.4,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(0.5),MinQuantity=5.0,MaxQuantity=10,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.45,ItemClassStrings=("PrimalItemResource_Gem_BioLum"),ItemsWeights=(1.0),MinQuantity=20.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level25_Double_C",bAppendItemSets=true,MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.4,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(0.5),MinQuantity=10.0,MaxQuantity=15.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemCostume_BoneRex"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.45,ItemClassStrings=("PrimalItemResource_Gem_BioLum"),ItemsWeights=(1.0),MinQuantity=40.0,MaxQuantity=40.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level35_Double_C",bAppendItemSets=true,MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.4,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=10,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_CorruptedHelmet"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_ManticoreHelmet"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_ManticoreGloves"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_ManticorePants"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_ManticoreBoots"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_ManticoreShield"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level45_Double_C",bAppendItemSets=true,MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.45,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(0.5),MinQuantity=5.0,MaxQuantity=10,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_CorruptedHelmet"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_CorruptedShirt"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_CorruptedGloves"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_CorruptedPants"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_CorruptedBoots"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_C",bAppendItemSets=true,MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.5,ItemClassStrings=("PrimalItemResource_Gem_Element"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=15.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_CorruptedBoots"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_ManticoreShirt"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_Double_C",bAppendItemSets=true,MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=0.45,ItemClassStrings=("PrimalItemResource_Gem_Element"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=25.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemSkin_DodowyvernHat"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=0.4,ItemClassStrings=("PrimalItemCostume_BoneWyvern"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Engram Settings

Unlocking Engrams

To enable engrams to automatically unlock when a player gains a level, you will need to edit Game.ini in the same fashion as adding in Engram Crafting Cost Replacements. For PC users, you will need to use FTP Access, while PS4 users can modify the file directly from the control panel. Open the file and, at the bottom of the /Script/ShooterGame.ShooterGameMode section, put this code on its own separate line:

bAutoUnlockAllEngrams=true

Another method is to unlock everything for survivors the moment they join. In order to do this, copy the code listed under the Expand button at the bottom of this paragraph, then paste it in the Game.ini file.

Please note that these are a "manual" changes outside of the Modify Server Config tool, similar to Engram Crafting Cost Replacements. If you make any changes with the MSC tool, you will need to add this code once again.

Recipe Cost Changes

To change the material cost of recipes for engrams, you will need to modify the Game.ini file. For PC users, you will need to use FTP Access, while PS4 users can modify the file directly from the control panel. (In either case, it is strongly advised that you stop the game server first) The code entry, ConfigOverrideItemCraftingCosts must be added, per engram, at the bottom of the /Script/ShooterGame.ShooterGameMode section within the Game.ini file.

The format for the code example is as follows:

ConfigOverrideItemCraftingCosts=(ItemClassString="ENGRAM_TO_MODIFY",BaseCraftingResourceRequirements=((ResourceItemTypeString="RESOURCE_1_ITEM_CODE",BaseResourceRequirement=ITEM_COST,bCraftingRequireExactResourceType=EXACT_RESOURCES_TRUE_OR_FALSE),(ResourceItemTypeString="RESOURCE_2_ITEM_CODE",BaseResourceRequirement=ITEM_COST,bCraftingRequireExactResourceType=EXACT_RESOURCES_TRUE_OR_FALSE)))

In this example code, this changes the item Cementing Paste to require only one Stone.

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_ChitinPaste_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Stone_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))

Both parenthesis following BaseCraftingResourceRequirements must be present, even if there is only one reagent. Here is an example of another item being replaced, specifically the Stone Hatchet.

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponStoneHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

This replacement code changes the resource requirements for the hatchet to be one piece of Thatch and two Stone Arrows. For a list of Item IDs to use for engram cost replacements, please refer to this page | ARK: Item IDs List

NOTE: Changes made through FTP access or by modifying the GameUserSettings.ini or Game.ini directly will be erased if you use the Modify Server Config tool to save changes. It is strongly recommended that you save any code that you add in manually to either configuration file.

Engram Modifications

Disabling Engrams

In the Modify Server Config, there are customizations you can do to disable engrams, change the engram point cost, or if they require prerequisites before they can be learned. For a list of the names / classes of the engrams, please visit this page: https://ark.gamepedia.com/Engram_Classnames

NOTE: If you are disabling engrams, make sure the engram cost and level required match with the defaults provided in the list above or the disabling setting will not work correctly.

Events

Enabling Events

Events can be enabled by clicking Advanced Launch Params from within your control panel.

NOTE: Ark events can no longer be activated at any time. Only the event the developers are currently hosting (Limited Time) will function properly.​ Any other event that is activated will either not work or will be missing features. The developers state that this decision was made due to performance and memory reasons.

Sours: https://www.survivalservers.com/wiki/index.php?title=ARK:_Survival_Evolved_Advanced_Configuration

Setting ark

[Top 25] Ark Survival Evolved Best Settings That Give You An Advantage

   25. Resolution

How to Make Ark Survival Evolved Run Better on PC - Graphic Settings
This setting impacts Graphics quality a lot. For better performance, it is recommended that you use the same resolution as your monitor. Another resolution can cause blurry textures.
This setting will help with:

  •  Better FPS
  •  Enhaced quality of the game

How to apply this setting?

  • Go to options ( while in-game, press ESC ).
  •  Under GRAPHICS, search for the RESOLUTION option and change it to the recommended one

24. Window Mode

  •  Better FPS
  •  Improved viewing experience

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Under GRAPHICS, search for the WINDOW MODE option and change it to FULLSCREEN

23. Resolution Scale

https://www.youtube.com/watch?v=p0GfVzBf-Mo
Always try to keep this setting to maximum. Lowering the resolution scale results in bad gameplay. Only if you’re having FPS problems do I advise lowering it a bit.
This setting will help with:

  •  Better view in the distance
  •  Easier to spot dinos/players

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Under GRAPHICS, search for the RESOLUTION SCALE option and drag the pointer to maximum

22. World Tile Buffers

https://www.youtube.com/watch?v=p0GfVzBf-Mo
This is related to the graphics card and VRAM. If you have less than 4GB of GPU, your World Tile Buffer setting should be set to Low, else you should go with Medium.
This setting will help with:

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Under GRAPHICS, search for the WORLD TILE BUFFERS option and change it to the recommended one

21. Disable Third Person Camera Interpolation

Best ARK Settings for PvP | ARK Guide
You should keep this checked, as it helps with PVP. If you uncheck this, it will be harder for you to shoot creatures or players, as the camera doesn’t follow your character too well.
This setting will help with:

  •  Better aim
  •  Superior PVP combat

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Under CAMERA, search for the Disable Third Person Camera Interpolation option and check it

20. Camera View Bob

https://www.youtube.com/watch?v=dLcq2AvUC0Q
You should keep this unchecked, as it makes your camera shake when you move, making it harder for you to aim or be accurate.
This setting will help with:

  •  Accuracy
  •  Precise aim
  •  Better PVP combat

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Go to Advanced Settings
  •  Search for the Camera View Bob and uncheck it

19. Melee Camera Animation

https://www.youtube.com/watch?v=dLcq2AvUC0Q
You should keep this unchecked, as it makes your camera shake when you hit something, making it harder for you to be accurate in melee fights.
This setting will help with:

  •  Accuracy
  •  Better melee fights
  •  Better PVP combat

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Go to Advanced Settings
  •  Search for the Melee Camera Animation and uncheck it

18. Give Default Survivor Items

https://www.youtube.com/watch?v=dLcq2AvUC0Q
You should keep this unchecked because if checked, you will spawn with skins and other useless stuff in your inventory. In case you forget about these items you will find yourself with inventory problems.
This setting will help with:

  •  Better inventory management

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Go to Advanced Settings
  •  Search for the Give Default Survivor Items and uncheck it

17. Disable Menu Transitions

https://www.youtube.com/watch?v=dLcq2AvUC0Q
You should check this option. It makes your inventory/any creature’s inventory open much faster. If you find yourself in a quick change of items situation, this option will be your friend.
This setting will help with:

  •  Faster item swaps
  •  Faster item management

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Go to Advanced Settings
  •  Search for the Disable Menu Transitions and check it

16. Ground Clutter Distance

https://www.youtube.com/watch?v=p0GfVzBf-Mo                                                                                    You should turn this setting down, as it improves FPS and it makes everything more visible.
This setting will help with

  •  Better FPS
  •  Improved PVP combat

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Search for the Ground Clutter Distance and turn the pointer down

15. Ground Clutter Density

https://www.youtube.com/watch?v=p0GfVzBf-Mo
You should turn this setting down, as it improves FPS and it makes important players or dinos more visible.
This setting will help with:

  •  Enhanced FPS
  •  Better PVP combat

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Search for the Ground Clutter Density and turn the pointer down

14. Motion Blur

https://www.youtube.com/watch?v=p0GfVzBf-Mo
You should 100% turn this off in every single game. There is no benefit to this setting. Only adds lag
This setting will help with:

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Search for the Motion Blur and uncheck it

13. Distance Field Shadowing

https://www.youtube.com/watch?v=p0GfVzBf-Mo
You should uncheck this setting as it creates FPS problems and makes further things harder to spot.
This setting will help with:

  •  Improved FPS
  •  Better PVP combat

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Search for the Distance Field Shadowing and uncheck it

12. Sky Quality

https://www.youtube.com/watch?v=p0GfVzBf-Mo
Move the slider to 0. This setting doesn’t really make a difference for the game graphics. It only makes your FPS go down by a bunch.
This setting will help with:

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Search for the Sky Quality and move the slider to the lowest

11. Post Processing

https://www.youtube.com/watch?v=p0GfVzBf-Mo
This setting affects graphic details and the rendering of objects in the game. You should keep this to low if your system has less than 4GB of VRAM. Else, keep this to medium as it helps with the gameplay quality.
This setting will help with:

  •  Better FPS
  •  Amazing graphics

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Search for the Post Processing and change to the preferred option

10. Film Grain

ARK PVP SETTINGS! (RESHADE, INI, CROSSHAIR, KEYBINDS + MORE!!!

You should uncheck this option as it ads no necessary features or benefits to the game. You should always keep this unchecked.
This setting will help with:

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Search for the Film Grain and uncheck it.

9. High-Quality VFX

https://www.youtube.com/watch?v=p0GfVzBf-Mo
It affects water quality. It’s not important if you’re aiming for performance. You can safely disable it for more FPS.
This setting will help with:

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Search for the High-Quality VFX and change to the preferred option

8. Camera Shake Scale

https://www.youtube.com/watch?v=_MfEcvwfVCI
You should keep this option to 0, as it makes your camera shake at certain times, making it harder for you to aim or fight.
This setting will help with:

  •  Better FPS
  •  Improved PVP experience
  •  Easier aiming

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Search for the Camera Shake Scale and move the slider to the lowest

7. Look Up/Down Sensitivity

https://www.youtube.com/watch?v=_MfEcvwfVCI
This is extremely important as you will sometimes need to turn around and quickly aim for a huge dino’s head. Find the best suitable setting for you. Test different values for this setting until you find the perfect one.
This setting will help with:

  •  Better PVP experience
  •  Easier fights
  •  Easier dino tames

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Search for the Look Up/Down Sensitivity and test it until you find the perfect setting.

6. Look Left/Right Sensitivity

https://www.youtube.com/watch?v=_MfEcvwfVCI
You must make this the best for yourself. Customize and play with this setting until you find yourself comfortable with turning around. It helps a lot with PVP and fights in general.
This setting will help with:

  •  Better PVP experience
  •  Easier fights

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Search for the Look Left/Right Sensitivity and test it until you find the perfect setting.

5. Light Shafts

https://www.youtube.com/watch?v=p0GfVzBf-Mo
Uncheck this setting. It makes it harder for things to be seen through the light of the sun.
This setting will help with:

  •  Better view sight
  •  Easier combats

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Search for the Light Shafts and uncheck it

4. Light Bloom

https://www.youtube.com/watch?v=p0GfVzBf-Mo
You should disable this setting, as it makes you see things much harder because of the reflection of the light. You will see the difference it makes once you disable this.
This setting will help with:

  •  Breathtaking view sight.
  •  Better fights ( especially in metal bases )

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Search for the Light Bloom and uncheck it

3. Terrain Shadows

https://www.youtube.com/watch?v=dLcq2AvUC0Q
This setting helps with FPS and also with PVP. Setting this to low makes you see stuff that some   other players might not be able to see.
This setting will help with:

  •  FPS improvement
  •  Better PVP combat

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Under GRAPHICS, search for the TERRAIN SHADOWS option and change it to low

2. General Shadows

https://www.youtube.com/watch?v=dLcq2AvUC0Q
This makes you see things more easily, being useful especially for PVP. Keep this to low.
This setting will help with:

  •  FPS improvement
  •  Upgraded PVP combat

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Under GRAPHICS, search for the GENERAL SHADOWS option and change it to low

1. View Distance

https://www.youtube.com/watch?v=dLcq2AvUC0Q
One of the most important settings especially for PVP is View Distance, as you can see things from further away. I advise keeping it to High if your computer allows it. This brings a great benefit when performing PVP fights, as you can probably see further than your enemy can.
This setting will help with:

  •  Better PVP combat
  •  FPS improvement ( if you lower it )

How to apply this setting?

  •  Go to options ( while in-game, press ESC )
  •  Under GRAPHICS, search for the VIEW DISTANCE option and change it to the preferred one.

You May Also Be Interested In:

Sours: https://www.gamersdecide.com/articles/ark-survival-evolved-best-settings
The New Turret Settings YOU NEED TO KNOW! in ARK Survival Evolved

Studio Wildcard’s Ark: Survival Evolved drops its players into a prehistoric sandbox where they must fend for their lives making use of the resources they find in the open, while constantly trying to not be a T-Rex’s lunch. Since its initial release back in 2015, Ark has done phenomenally well in sales.

While the world of Ark is conventionally stylized to be played with others online, there is a separate Single Player mode for people like myself who like to tell themselves single-player campaigns are not dead yet.

Other ARK Guides: Ark Caves Guide: All Island Cave Locations And Rewards

The fact that the game has mainly catered to its online community becomes manifest when we check out the mixed reviews that the game is met with. Because of this, the offline mode and its unoptimized default mechanics made for a sour experience for gamers worldwide.

So, below is a guide for Ark Single Player Settings that will mitigate the grind and make for a more enjoyable play-through and guarantee a far fairer and balanced run that sometimes even the Online Mode struggles to achieve.

ARK Single Player Settings

 We will be covering both the General and Advanced settings in this guide. Following these steps will ensure the best offline experience for you!

Restore the Default Settings

Clear any existing settings you might have as we will only be changing a handful of those and setting all of them manually is time lost that would be better spent fighting Dinos eight times your size.

Difficulty to 1.0

This does not change the overall difficulty of the game. Rather, it increases the maximum level of dinosaurs that spawn (which should be 150 if you followed this guide correctly)

This might make the bosses a bit tough but who doesn’t enjoy a good challenge every once in a while?

XP Multiplier to 1.5

This is one of the settings that have been patched by the developers and yet still managed to turn out inconvenient! Setting the XP multiplier to 1.5 will make the XP gain more bearable without breaking the game

Taming Speed to 5.0

This will allow you to tame Dinos at 5x and save you a lot of food!

Harvest Amount to 1.5

This increases the number of trees and shrubbery around. Not only will this allow for more resources to build walls and shelter from, but it also keeps your world from looking bland.

Dino Character Recovery to 2.0

The bigger boys in your collection with a greater amount of health take too long to heal. This increases their healing speed by 2x and makes the pace noticeably consistent.

Disable Your Crosshair

You can leave this setting checked, but it is HIGHLY advised that you don’t.

The player is provided access to various attachments, and iron sights that serve as crosshairs so enabling the game’s own crosshair ruins the immersion aspect and renders quite a few in-game items useless for your Ark Single Player run.

Enable “Max Difficulty”

This will ensure that all the Dinos on the map are Level 150, which we want. The loot, the challenge, and the flow of the combat are made moderately better.

Use Single Player Settings

Checking this option will automatically optimize some of the Ark Single Player settings later on since it is tailored specifically for single-player runs.

Use Corpse Locator

A green light will linger about in the sky for some time that you can use to track the location of your unfortunate demise. It’s a neat little addition that saves you the time and effort to tame some Troodons.

Disable Structure Placement Collision

Checking this makes for a more accurate building where nothing is overlapping or being intertwined. It looks neat!

Allow Unlimited Respecs

This setting will grant the player access to Mind Wipe Tonic, which allows for infinite respecs. If you choose to leave this option unchecked, you will only be able to respec once.

Single Player First Person View

Allow “Override Structure Platform Prevention”

Moving on to the Advanced Settings, this will allow you to place irrigation pipes and Tek Generators on platform saddle buildings, which is crucial if you intend to play Ark Single Player.

Mating Interval to 0.5

The Dinos in your collection will mate twice as fast, which means you have more time to enjoy your Ark Single Player run!

Egg Hatch Speed to 3.0

Depending on the type of dinosaur, eggs will hatch at a faster pace of about 17-20 minutes on average. This fits in well with the other settings’ pacing, and your playthrough will not feel inconsistent.

Harvest Health to 2.0

This setting is mainly for immersion and realism purposes. This setting makes your game pace more natural simply by altering the number of hits it takes to down Harvest.

Baby Cuddle Interval Multiplier to 0.15

Who wouldn’t want to cuddle small deadly lizards? Setting the Cuddle Interval Multiplier to 0.15 along with the Use Single Player Settings box checked, you will be able to cuddle the babies about every 10 minutes for imprinting.

Baby Cuddle Grace Multiplier to 10.0

This option sets the chance/rate of imprinting to 100%, granted that you utilized all of your cuddles. This means better stats for your Dinos.

No Resource Radius

 Set Player to 4.0 and Set No Resource Radius: Structures to 2.0. This saves the player from any annoying and unfortunate spawns. Personal space is important!

 Set Crop Growth Speed to 2.0

Crops will grow faster and fit in with the overall pace

Allow Custom Recipes

Disabling this means you won’t be able to make and savor your favorite dish!

Allow Raid Dino Feeding

This setting is to ensure that unofficial Raid Dinos do not starve to death like they usually do. However, it is hard enough taming these beasts. Treat yourself and ensure they stick around in Ark Single Player!

Conclusion

The above-stated settings have been derived with a stabilized playthrough in mind that still serves as a decent challenge for all those who desire to enjoy Ark Single Player mode to the fullest.

The descriptions of each setting are available and the respective settings can be tweaked if the players want to simplify or amplify their Single Player experience. While you are here, also check out How To Get All Pets In Terraria.

Sours: https://exputer.com/guides/best-ark-single-player-settings/

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