Slipstream star trek

Slipstream star trek DEFAULT

My game is set in 2383. My players are stranded 13.7 million light-years away from the Federation (thanks to how things turned out from the Living Campaign). They need to cross a quarter of a galaxy (11,000LY) to find a way back to the Milky Way Galaxy. As you can imagine, speed is on their mind.

Hence, they want to add a quantum slipstream drive to their ship.

quantumslipstream2

Now, the purpose of this blogpost isn’t to go into all the details of what it will take for them to do this, namely, the ins-and-outs of what will be a prolonged Linear Challenge that will spread out over months, if not years, of game time. What I needed to figure out was, what does that talent look like, since this talent is not listed in the Star Trek Adventures: Voyager Player Characters – PDF.

Fortunately, I was able to find (as usual) a bunch of helpful Star Trek Adventures fans who were at the ready with ideas along with some really cool online resources that helped me refine this talent. For those of you who aren’t in the know about QSD, here is a bit of background pulled from Memory Alpha, USS Highlander site, the Starbase118 wiki, and a few other sources.

The quantum slipstream drive is an advanced form of propulsion technology first encountered by the USS Voyager in the Delta Quadrant, which had the capability of exceeding a starship’s maximum warp factor by an unprecedented degree. Similar in principle to the transwarp technology utilized by the Borg, it was originally developed by a Delta Quadrant race designated by the Borg as “Species 116.” (VOY: “Hope and Fear“)

quantum dauntless

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After the return of Voyager from the Delta Quadrant, Starfleet began analyzing the various new technologies they brought with them. The Vesta class was the first to include the slipstream technology as its native and primary source of faster-than-light propulsion. The Star Trek: Destiny trilogy introduced the Vesta-class starships. In A Singular Destiny, Starfleet began to install quantum slipstream drives on its vessels in 2381. Due to the nature of the technology, not all ships were compatible with the upgrade.

The Quantum Slipstream is sometimes referred to as “Transwarp”.The QSD can be used in a number of separate subspace domains. The higher domains provide faster travel, but also require more power to enter and exit.

It was discovered that traveling in the first slipstream domain was equivalent to approximately Warp 9.98 using the scale of standard warp travel. Scientists determined that the velocity of a starship while traveling in a slipstream domain was equal to

quantumformula

Hence, for the purposes of my game, if (big if) they ran the ship’s QSD continually for 5 years and 77 days, they could traverse the intergalactic distance of 13.7 million LY. Here are some other details I had to factor in when adapting this talent as originally written by the amazingly helpful the Starbase118 wiki. (I made a few edits to adapt to Star Trek Adventures gameplay.)

Voyager's quantum drive

Voyager’s quantum drive

Dauntless quantum drive

Dauntless quantum drive

Basics of Quantum Slipstream and Important Limitations

Speed

The standard Starfleet slipstream drive allows for travel at warp-factor 9.99998477 (pre Warp XV scale), or 300 light-years per hour.

Drive stamina

At its current technological advancement, Starfleet slipstream drives can only be operated for a maximum of approximately 60 minutes before initiating auto-shutdown procedures. This allows a ship to travel 300 light-years from where they started. I want to emphasize that it takes power to go in AND out of the slipstream.

Warm-up time

Starfleet slipstream drives require a warm-up cycle before they can be engaged. This warm-up cycle requires 40 minutes of preparation by a trained Starfleet Engineering Officer.

Cool-down time

Once the drive is deactivated, it cannot be reactivated for at least 36 hours. Any attempt to warm-up the drive before the cool-down cycle has completed could result in an unstable slipstream.

Upgrade cycle

As the technology rolls out to the fleet, it will be necessary for ships to return to spacedock, on average, every two years for a minor refit and hull inspection to ensure that the slipstream drives are not compromising the long-term integrity of the fleet.

Quantum_Slipstream LCARS_Voyager_TimelessSo, basically, adding this talent to your players’ ship should be a pretty big, whopping, friggin, major deal. In my game, they need to find the needed components (non-replicable), find a safe spot to dock for weeks or months, retrofit the hull and nacelles, create a separate drive (different than warp, so two engines), and then test the thing. This will span multiple adventures no doubt.

Here are a couple other rules from Starbase 188 that I like.

Other Rules Regarding the QSD

  1. Ships with large saucer-like hulls are a gray zone. If they’re Galaxy-class or newer, and were put into production after the Enterprise-D, we’re able to retrofit them with slipstream drives, but it places an extraordinary stress on the slipstream drive and structural integrity field, which requires frequent spacedock time (more than 200 hours in slipstream) for hull inspection, slipstream drive servicing, and refreshing of the benamite crystals. (The crystals “burn-down” at 2x the normal rate.)
  2. Any ship with a large saucer-like hull larger than the Galaxy-class, and/or older than the Enterprise-D is ineligible for a slipstream drive.
  3. New ships require a more streamlined hull to utilize slipstream drive efficiently.

Okay, with all of that wonderful background on QSD, let’s translate that into Star Trek Adventures. Full credit for this homebrew talent goes to one of our Star Trek family, Theyos. I was sent this link to his reddit post on this exact subject.

SHIP TALENT: QUANTUM SLIPSTREAM DRIVE

REQUIREMENTS: Gamemaster’s discretion only.

The ship possesses the latest highly advanced and experimental propulsion technology: quantum slipstream drive. The ship has quantum slipstream drive in addition to standard warp drive. To initiate slipstream, whichever character is operating the Helm must spend Power equal to the ship’s scale, and attempt a Control + Conn Task with a Difficulty equal to the ship’s scale, assisted by the ship’s Engines + Conn. One other character may assist with Control + Engineering or Control + Science. Finally, the ship must maintain a Power level equal to or above twice the ship’s Scale, otherwise, the slipstream collapses.

To exit the slipstream, characters must succeed in a Control + Conn Task with a Difficulty equal to the ship’s scale, assisted by the ship’s Engines + Conn. Once gain, another character may assist.

QSD can only be used for a maximum of 60 minutes at a time (about 300 lightyears). Following its use, the ship must restore its power reserves and check the hull for micro-fractures. Downtime is up to the GM’s discretion.

(Note: Ships who were originally designed (post-2380) to have “Advanced Quantum Slipstream Drive” (ex. the Vesta, the Odyssey, the Manticore) get their difficulty cut to 1/2 their scale (rounded up), but they still take the full scale for power draw.)

Example: Arturis wants to kidnap Seven of Nine and Captain Janeway using his ship, the U.S.S. Dauntless. As Dauntless is a ship of Scale 3, this is a Difficulty 3 Task and requires 3 Power to initiate. Rolling his two dice with a Control of 10 and a Conn of 3 he rolls a 3 and a 16 and scores 2 successes (thanks to his Focus “Quantum Slipstream Drive”), he is also assisted by the Dauntless, rolling a 12, just under its Engines of 13. With a total of three successes, and so long as Dauntless can maintain 6 Power in its reserves, Arturis is successfully away.

Ships without this talent may not pursue ships leaving a battle in this way, ships with this talent may catch up to a vessel they are pursuing by reserving additional power beyond the minimum required. The talent Improved Warp Drive may be used in conjunction with this talent to regain power spent.

Example: Lieutenant Paris can give chase in Voyager due to its own newly installed Quantum Slipstream Drive. Voyager is a much larger ship than Dauntless, at Scale 4 pursuit will be a Difficulty 4 Task and will require 4 Power out of Voyager’s total of 11 to initiate. Using a point of Determination and referencing his Value “I Can Fly Anything” Lt. Paris buys a d20 that has already rolled a 1, granting two successes; unfortunately, he rolls a 17 and 20, scoring no additional successes and promising a Complication. He is assisted by Voyager rolling a 9, which is under its Engines score of 11, and Lieutenant Torres who assists with her Control + Engineering rolling a 6, which is under her Control of 9. Voyager can give chase!

improved warp drive

Rolling four Effect die thanks to Voyager’s Improved Warp Drive talent Lt. Paris scores 2 Effects, regaining 2 Power and leaving Voyager with 9 remaining. Voyager must reserve a base of 8 Power to maintain Slipstream velocity, but this basic commitment will not be enough to catch the Dauntless. By committing all 9 remaining Power to slipstream Voyager will just about catch up to Dauntless as long as her Power doesn’t drop below 9. Due to the Complication, Ensign Kim informs the bridge that the ship’s hull integrity was compromised, and they’ll have a limited time in slipstream before the hull begins to buckle.

Let’s not forget, the Players still need to roll to drop out of the slipstream. Getting stuck in there due to power failure or some other complication can have dangerous and deadly implications.

And on that high note, have fun using this talent!

quantumslipstream3

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Sours: https://continuingmissionsta.com/2019/12/12/talent-quantum-slipstream-drive/

Quantum Slipstream Drive

The quantum slipstream drive is an advanced form of propulsion technology first encountered by the USS Voyager in the Delta Quadrant, which had the capability of exceeding a starship's maximum warp factor by an unprecedented degree. Similar in principle to the transwarp technology utilized by the Borg, it was originally developed by a Delta Quadrant race designated by the Borg as "Species 116."

After the return of Voyager from the Delta Quadrant, Starfleet began analyzing the various new technologies they brought with them. The Vesta class was the first to include the slipstream technology as its native and primary source of faster-than-light propulsion.

In 2390, Starfleet gave final authorization for slipstream drives to be installed on new ships. Older ships would be called back for refit as befitting their mission and requirements. The primary goals of Starfleet in utilizing the new technology was expanding the reach of the Federation and enabling faster travel in cases of emergency.

Fleet Deployment

Operations Guide

The Starfleet Corps of Engineers has prepared the following document for reference:

Basics of Quantum Slipstream and Important Limitations

A Starfleet shuttle in the slipstream.

Speed

The standard Starfleet slipstream drive allows for travel at warp-factor 9.99998477 (pre Warp XV scale), or 300 light years per hour.

Drive stamina

At its current technological advancement, Starfleet slipstream drives can only be operated for a maximum of approximately 12 hours before initiating auto-shutdown procedures. This allows a ship to travel 3,600 light years from where they started.

Warm-up time

Starfleet slipstream drives require a warm-up cycle before they can be engaged. This warm-up cycle requires 40 minutes of preparation by a trained Starfleet Engineering Officer.

Cool-down time

Once the drive is deactivated, it cannot be reactivated for at least 36 hours. Any attempt to warm-up the drive before the cool-down cycle has completed could result in an unstable slipstream.

Upgrade cycle

As the technology rolls out to the fleet, it will be necessary for ships to return to spacedock, on average, every two years for a minor refit and hull inspection to ensure that the slipstream drives are not compromising the long-term integrity of the fleet.

Other Rules Regarding the QSD

The following rules were passed by the Captains Council (recorded as CC2393-17):

  1. Ships with large saucer-like hulls are a gray zone. If they're Galaxy class or newer, and were put into production after the Enterprise-D, we're able to retrofit them with slipstream drives, but it places an extraordinary stress on the slipstream drive and structural integrity field, which requires frequent spacedock time (more than 200 hours in slipstream) for hull inspection, slipstream drive servicing, and refreshing of the benamite crystals. (The crystals "burn-down" at 2x the normal rate.)
  2. Any ship with a large saucer-like hull larger than the Galaxy class, and/or older than the Enterprise-D is ineligible for a slipstream drive.
  3. New ships require a more streamlined hull to utilize slipstream drive efficiently.
  4. All currently OOC commissioned ships are grandfathered into the proposal. This exemption does not apply to other ships of the same class as those that are OOC commissioned.
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Content from this article may have
come partially, or entirely from
 
Memory Alpha

Sours: https://wiki.starbase118.net/wiki/index.php/Quantum_Slipstream_Drive
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Hope and Fear

Paris and Neelix return from a trading colony with a passenger named Arturis. He knows over 4,000 languages, and Janeway agrees to give him passage to the next system. When Arturis studies the encoded message Voyager received from Starfleet before the relay stations were destroyed, he instantly decodes it. Part of the data is a spatial grid with marked coordinates, and Voyager arrives at the designated spot to find a Starfleet vessel waiting there.

Finding no lifesigns on the ship, an away team is sent to secure the U.S.S. Dauntless. On board they find the helm is set for auto-navigation, and it's equipped with a new engine configuration called a quantum slipstream drive. The rest of Starfleet's message says the Dauntless has been sent to bring the crew home. Janeway orders the crew to modify Voyager with the slipstream technology so they can bring it along, but she also senses something isn't right and asks Tuvok to keep an eye on Arturis.

When the Captain reconstructs the last segment of the data block from Starfleet, she finds that they did not send Dauntless. Their efforts only turned up some information about the Delta Quadrant, which Starfleet hopes Voyager can use to find a wormhole. In engineering, Kim discovers alien technology behind one of the bulkheads, confirming that Arturis manufactured the ship. Janeway, Seven of Nine, and Tuvok gather weapons and head to the Dauntless bridge to confront Arturis.

When the security team tries to take Arturis to the brig, he activates the ship's slipstream drive. Kim is able to transport Tuvok and the rest of the team to Voyager, but Janeway and Seven are taken hostage. An angry Arturis explains that his people were fighting against assimilation when Janeway gave the Borg the nanoprobes to fight Species 8472. Those aliens were his homeworld's last hope to defeat the Borg, and he has held a grudge against the Voyager crew ever since. Now, he is taking Janeway and Seven to Borg space to be assimilated.

Seven adapts her Borg technology to break through the forcefield Arturis has erected and turns it off. She and Janeway then attempt to take control of the ship, but their commands are blocked. At the last minute, Voyager arrives and disables the ship's shields. Janeway and Seven are beamed back, and Arturis enters Borg space alone. Unfortunately, the damage caused by using Voyager's warp core modifications to go into slipstream drive was too great, so the crew won't be able to use that technology to get home faster.

Sours: https://www.startrek.com/database_article/hope-and-fear
Is Quantum Slipstream the Future of Starfleet?

How does Slip Stream travel relate to Warp?

Quantum slipstream transcends the normal warp barrier by penetrating the quantum barrier with a focused quantum field. What is the quantum barrier you say? It's technobabble, and it's not explained in canon.

The net effect is that quantum slipstream technology far exceeds the speeds capable with a normal warp drive, and rivals the Borg transwarp technology. Transwarp isn't a specific type of drive, but a class of propulsion technologies that exceed the normal warp limits. In this sense, quantum slipstream would be a subset of transwarp technology.

In terms of speed comparisons, it's very hard to make a direct comparison because the writers played fast and loose with the velocities each warp factor corresponded to.

Let's start with a given: based on the episode "Hope and Fear", Voyager was able to travel 300 light years with one hour of use of the quantum slipstream drive it had.

Under the original series warp scale, traveling that distance at Warp 9 would take about 5 months.

They revised the scale for The Next Generation, and it's assumed that's what all subsequent series used. The new scale is discussed in the technical manual for The Next Generation, and is reportedly based on the formula:

speed = wf^(10/3)*c

On that scale, traveling that distance at Warp 9 would take about 2.3 months. This should be considered the "canon" answer, as the formula isn't explicitly contradicted by any later canon sources.

However, in "Caretaker", it's established Voyager would take 75 years at maximum speeds to reach Earth, which is 70,000 light years away. This would indicate, based on the scale for The Next Generation, Voyager's top speed to only be around Warp 7.78. This is contradicted over and over again throughout the series as Warp 9 is routinely mentioned in dialogue.

Indeed, as Memory Alpha notes, the unpublished (and consequently non-canon) technical manual for Voyager reportedly stated the "maximum speeds" talked about in "Caretaker" was actually Warp 9.6, which would indicate a different scale than that which is used in The Next Generation.

But let's discount the estimate in "Caretaker" as being too slow and continue to assume the warp scale factor hadn't changed in Voyager's time (a reasonable thing to assume since Voyager and the latter part of TNG's exploits occur simultaneously).

According to the technical manual for The Next Generation, Warp 9.6 was only sustainable on a Galaxy-class starship for no more than 12 hours. However, Voyager—an Intrepid-class starship—was designed and constructed several years after the Galaxy-class starships. We're also given every indication that Voyager is a marked improvement over previous ship designs, so it's reasonable to posit that Voyager might be indeed be able to sustain Warp 9.6 as a maximum speed, in the same vein that Janeway described it in "Caretaker".

Based on this, we can conclude that under maximum speeds, Voyager would take a little less than 2 months to reach the same distance it traveled with just one hour of quantum slipstream use.

Of course as you mentioned, in "Timeless", the claim is made that 10 years was shaved off the journey. This is where you just need to take a step back and just ignore the math. Assuming this is true, and assuming the figures for "Hope and Fear" are correct, it would mean Voyager traveled 18,900 light years.

But, wait a minute: this is crazy. "Caretaker" establishes Voyager was at most 70,000 light years from Earth, but Janeway claims they only took 10 years off their trip. Which would mean Earth was actually more than 142,000 light years away in "Caretaker".

To put that number into perspective: the diameter of the Milky Way is only 100,000 light years. Yeah, this is not going to add up.

So we're left with a paradox. To resolve it, either the numbers in "Hope and Fear" are wrong, the numbers in "Timeless" are wrong, or the quantum slipstream drive in "Timeless" is significantly slower than the one in "Hope and Fear".

For the sake of argument, let's say the one in "Timeless" is a "baby" quantum slipstream drive, and is just nowhere near the speed of the original version. Given it shaved 10 years off the trip, that means it traveled 9,333 light years. What would that tell us about Voyager's cruising speed?

Well, it tells us that it would take 10 years to travel 9,333 light years only if you were going warp 7.78, which is vastly lower than regular warp limits. I'm pretty sure they could've went faster if they got out and pushed.

And that's exactly the same estimate in "Caretaker", isn't it? Assuming Voyager's top speed isn't around warp 7 or 8, it seems Voyager is running off of a different warp scale from The Next Generation that's internally consistent, at least with these two data points. And if it is, it means Voyager was just way slower than earlier ships established in The Next Generation and Deep Space Nine.

My head's starting to hurt, but let's just continue to use The Next Generation's warp scale and compare this cruising speed to the distance mentioned in "Hope and Fear": 300 light years. To travel that distance at warp 7.78, it would take a little under 4 months.

The lesson to be learned from all of this is that the only concrete thing about quantum slipstream technology is that it's really fast and served as a fairly decent plot device to back out of a really huge and unreasonable time estimate established in the first episode.

As an aside, I point out the problems with the "Caretaker" estimate to illustrate the difficulties of direct speed comparisons, but as pointed out in the comments, it could be that Janeway really meant "maximum safe cruising speed" instead of "maximum speed", which would indicate she was unwilling to unreasonably tax Voyager's engines just to gun it back home.

In this case, the only discrepancy in warp scale factors would be the figure in the unpublished and non-canon technical manual for Voyager, and one starts to wonder if those sorts of technical discrepancies is why it was never published.

Sours: https://scifi.stackexchange.com/questions/4735/how-does-slip-stream-travel-relate-to-warp

Star trek slipstream

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The quantum slipstream drive was an advanced form of interstellar propulsion allowing starships to break through the warp speed barrier. The crew of the USS Voyager acquired the technology in 2374 from Species 116 in the Delta Quadrant. A later test of the drive in 2375 nearly led to the destruction of Voyager, and it was decided to put the use of the device on hold. (VOYepisodes: "Hope and Fear", "Timeless")

Generating slipstream corridors requires more processing power than forming warp fields; the computational power required is directly related to the frontal geometry of a vessel and lesser to the ship geometry. Therefore, slipstream propelled ships are generally narrow and compact with aerodynamic lines. However, they are also more energy-efficient than warp drive. (TNGnovel: Greater Than the Sum)

History[]

In the year2380, the Vesta-class Federation starship USS Aventine was among the first Starfleet vessels to be fitted with a quantum slipstream drive. (TNGnovel: Greater Than the Sum)

By 2381, following the defeat of the Borg, Starfleet began installing quantum slipstream drives on its vessels, but due to the nature of the technology not all ships were compatible with the upgrade. (STnovel: A Singular Destiny)

Later that year, a small contingent of Starfleet vessels, including Voyager, was outfitted with the drives in order to explore the Delta Quadrant in greater detail, and to learn any information available about the Borg. (VOYnovel: Full Circle)

Unknown to Starfleet, at the same time, B'Elanna Torres had managed to recreate the technology from memory and outfitted a small vessel with the drive, to evade a fanatical Klingon sect pursuing her daughter. (VOYnovel: Full Circle)

Again later that year, starships in Project Full Circle experienced microfractures in their benamite crystals. Voyager's Chief EngineerNancy Conlon deduced that within three months all the starships in the Delta Quadrant would have to return home if the problem was not solved. (VOYnovel: Unworthy)

Security ChiefHarry Kim took Nancy Conlon to B'Elanna Torres's personal shuttle, modified with B'Elanna's own version of a quantum slipstream drive and a benamite recrystallization matrix. A conversation between the current and former chief engineers of Voyager resulted in B'Elanna Torres agreeing to adapt her design for use on all of the ships assigned to Project Full Circle. (VOYnovel: Unworthy)

In 2382, the Breen accepted a mission on behalf of the Typhon Pact and sent an operative to Utopia Planitia Fleet Yards to capture data pertaining to the quantum slipstream drive. The Breen were soon after contracted to build the first Typhon Pact prototype slipstream vessel. The lead researcher of the project, ThotKeer, intentionally withheld information from the other members relating to the drive's development in order to promote the Breen to a level of Pact authority of equal standing to the Romulans. Shortly before the initial trials, however, the prototype, its designer, and all information relating to the project were destroyed. (ST - Typhon Pactnovel: Zero Sum Game)

In 2383, various members of the Pact, led by Sela, attempted to travel to the Gamma Quadrant to obtain Jem'Hadar technology to perfect the drive. They believed that Jem'Hadar ships possessed the right structure to cope with the stresses of slipstream. The attempt resulted in the destruction of Deep Space 9, the bombs were planted to cause a diversion while they used the Bajoran wormhole caused more damage than was intended. (ST - Typhon Pactnovel: Plagues of Night)

Further attempts to develop the drive came to an end when the RomulanPraetor officially denounced the Pact's attempt to build a drive, noting that attempts to do so have caused more problems with the Federation than the original existence of the drive, ending their attempts for the time being. (ST - Typhon Pactnovel: Raise the Dawn)

In 2385, Federation PresidentNanietta Bacco offered Odo the use of a Starfleet vessel with quantum slipstream drive to return him home to Dominion space. (DS9novel: Sacraments of Fire)

By 2409, slipstream drive was standard aboard any vessel that was captained by high-ranking officers in the Federation Starfleet, Klingon Defense Force, and Romulan Republic. These drives could only operate for a short period at a time before shutting down for safety reasons, though in those precious seconds, the starship could cross an entire sector of space. After what was presumably a short period of recharging and re-calibration, they could be activated again for another "sprint".

The Federation StarfleetOdyssey-class, Vesta-class, Hephaestus-class, Phoenix-class, Luna-class, and Chimera-class vessels, Klingon Defense ForceBortas-class and Peghqu'-class vessels, and Romulan RepublicDaeinos-class warbirds were equipped with a more advanced version of the same technology, capable of sustaining the slipstream corridor for twice as long, and with a greater degree of maneuverability. Interestingly, a Risianluxury cruiser has been outfitted with a set of special solar sails that allow it to act in the same way as the aforementioned vessels. (STOvideo game: Star Trek Online)

External link[]

Sours: https://memory-beta.fandom.com/wiki/Quantum_slipstream_drive
INSANE Warp Speeds Compared (Transwarp, Slipstream, Spore Drive, etc)

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