Eso support skills

Eso support skills DEFAULT

Alliance War Skills

Alliance WarAssaultAssaultActive2Rapid ManeuverRapid ManeuverMobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations.|The effect ends if you cast any spell on an enemy or ally.InstantArea20 Meters30 Seconds8100 StaminaRetreating ManeuverCharging Maneuver0531Alliance WarAssaultAssaultActive2Retreating ManeuverRetreating ManeuverMobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations, removing any already applied.|The effect ends if you cast any spell on an enemy or ally.Also removes all snares and immobilizations previously applied to you and your group.InstantArea20 Meters30 Seconds8100 StaminaRapid Maneuver1532Alliance WarAssaultAssaultActive2Charging ManeuverCharging ManeuverMobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations.|The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by 10% for 8 seconds.Gain Minor Expedition when the effect ends, increasing your movement speed.InstantArea20 Meters30 Seconds8100 StaminaRapid Maneuver1533Alliance WarAssaultAssaultActive5VigorVigorRenew your forces' resolve, healing yourself and nearby allies for 5690 Health over 5 seconds.InstantArea10 Meters2700 StaminaEchoing VigorResolving Vigor0534Alliance WarAssaultAssaultActive5Echoing VigorEchoing VigorRenew your forces' resolve, healing yourself and nearby allies for 5861 Health over 5 seconds.Has increased radius.InstantArea15 Meters2700 StaminaVigor1535Alliance WarAssaultAssaultActive5Resolving VigorResolving VigorRenew your forces' resolve, healing yourself for 7597 Health over 5 seconds and nearby allies for 5861 Health over 5 seconds.Heal is more effective on caster.InstantArea10 Meters2700 StaminaVigor1536Alliance WarAssaultAssaultActive6CaltropsCaltropsHurl an exploding ball of caltrops that scatter over the target area, dealing 527 Physical Damage each second and reducing Movement Speed by 30%.InstantGround28 Meters30 Seconds8100 StaminaAnti-Cavalry CaltropsRazor Caltrops0537Alliance WarAssaultAssaultActive6Anti-Cavalry CaltropsAnti-Cavalry CaltropsHurl an exploding ball of caltrops that scatter over the target area, dealing 544 Physical Damage each second and reducing Movement Speed by 30%.|Also rapidly drains mount stamina and forces riders to dismount.Increased duration and forces mounted enemies to dismount.InstantGround28 Meters35 Seconds8100 StaminaCaltrops1538Alliance WarAssaultAssaultActive6Razor CaltropsRazor CaltropsHurl an exploding ball of caltrops that scatter over the target area, dealing 1085 Physical Damage and an additional 530 Physical Damage each second.|Also reduces Movement Speed for enemies in the target area by 70% for 3 seconds and even after that, continues to reduce Movement Speed by 30% until the caltrops expire.When the caltrops land, enemies in the area take additional damage and are snared.InstantGround28 Meters30 Seconds8100 StaminaCaltrops1539Alliance WarAssaultAssaultActive7Magicka DetonationMagicka DetonationCurse enemy with a magical bomb that explodes after 4 seconds, dealing 2958 Magic Damage to all enemies in the area.|Each enemy within the bomb's radius increases the damage by 25%, up to a maximum of 250% increased damage.1.8 SecondsEnemy28 Meters8 Meters4 Seconds4050 MagickaInevitable DetonationProximity Detonation0540Alliance WarAssaultAssaultActive7Inevitable DetonationInevitable DetonationCurse enemy with a magical bomb that explodes after 4 seconds, dealing 3047 Magic Damage to all enemies in the area.|If the bomb is dispelled or removed early, the explosion is triggered immediately.|Each enemy within the bomb's radius increases the damage by 25%, up to a maximum of 250% increased damage.If the bomb is dispelled or removed early, the explosion is triggered immediately.1.8 SecondsEnemy28 Meters8 Meters4 Seconds4050 MagickaMagicka Detonation1541Alliance WarAssaultAssaultActive7Proximity DetonationProximity DetonationActivate a magical bomb on yourself that explodes after 8 seconds, dealing 3044 Magic Damage to all enemies in the area.|Each enemy within the bomb's radius increases the damage by 25%, up to a maximum of 250% increased damage.You become the center of the detonation. The cast becomes instant.InstantSelf28 Meters8 Meters8 Seconds4050 MagickaMagicka Detonation1542Alliance WarAssaultAssaultActive4War HornWar HornSound a war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by 10%.InstantArea20 Meters30 Seconds250 UltimateAggressive HornSturdy Horn0543Alliance WarAssaultAssaultActive4Aggressive HornAggressive HornSound your war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by 10%.|You and your allies also gain Major Force, increasing your Critical Strike damage by 30% for 9.5 seconds.Critical Strikes do more damage.InstantArea20 Meters30 Seconds250 UltimateWar Horn1544Alliance WarAssaultAssaultActive4Sturdy HornSturdy HornSound your war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by 10%.|You and your allies also gain Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by 1320 for 40 seconds.Has increased duration and gives Physical Resistance and Spell Resistance.InstantArea20 Meters40 Seconds250 UltimateWar Horn1545Alliance WarAssaultAssaultPassive3Continuous AttackContinuous AttackIncreases Weapon and Spell Damage by 5%/10% and Magicka and Stamina Recovery by 10%/20% for 10 minutes after capturing a Lumber Mill, Farm, Mine, or Keep.0546Alliance WarAssaultAssaultPassive5ReachReachIncreases the range of long-range abilities by 2/5 meters while near a keep.|Any ability with a range greater than 15 meters is affected.0547Alliance WarAssaultAssaultPassive8Combat FrenzyCombat FrenzyGrants an additional 10/20 Ultimate when killing an enemy player.0548Alliance WarSupportSupportActive2Siege ShieldSiege ShieldCreate a protective sphere over your location that reduces damage from siege weapons by 35%.InstantArea10 Meters20 Seconds9450 MagickaSiege Weapon ShieldPropelling Shield0549Alliance WarSupportSupportActive2Siege Weapon ShieldSiege Weapon ShieldCreate a protective sphere over your location that reduces damage from siege weapons to you and your allies by 35%.|The sphere also protects your allies' siege weapons, reducing damage from enemy siege weapons by 90%.Allied siege weapons in the bubble take reduced damage from other siege weapons.InstantArea10 Meters20 Seconds9450 MagickaSiege Shield1550Alliance WarSupportSupportActive2Propelling ShieldPropelling ShieldCreate a protective sphere over your location that reduces damage from siege weapons by 35%.|Also increases the range of abilities with a range greater than 20 meters by 7 meters.Costs less and allies in the shield gain increased range.InstantArea10 Meters20 Seconds8496 MagickaSiege Shield1551Alliance WarSupportSupportActive4PurgePurgeCleanse yourself and your group, removing 2 negative effects and reducing the duration of any further negative effects by 50% for 6 seconds.InstantArea18 Meters8100 MagickaEfficient PurgeCleanse0552Alliance WarSupportSupportActive4Efficient PurgeEfficient PurgeCleanse yourself and your group, removing 2 negative effects and reducing the duration of any further negative effects by 50% for 6 seconds.Reduces the cost.InstantArea18 Meters5131 MagickaPurge1553Alliance WarSupportSupportActive4CleanseCleanseCleanse yourself and your group, removing 2 negative effects and reducing the duration of any further negative effects by 50% for 6 seconds.|If a negative effect is removed, the target is healed for 18% of their Max Health.If a negative effect is removed, the target is healed.InstantArea18 Meters8100 MagickaPurge1554Alliance WarSupportSupportActive5GuardGuardCreate a lifebond between you and an ally. While bonded, 30% of the damage they take is instead redistributed to you.|The bond will remain until you recast the spell or move more than 15 meters away from your ally.Instant15 Meters4320 StaminaMystic GuardStalwart Guard0555Alliance WarSupportSupportActive5Mystic GuardMystic GuardCreate a lifebond between you and an ally. While bonded, 30% of the damage they take is instead redistributed to you.|You and your bonded ally also gain Minor Vitality, increasing your healing received by 8%.|The bond will remain until you recast the spell or move more than 15 meters away from your ally.You and your bonded ally also gain Minor Vitality, increasing your healing received.Instant15 Meters4051 StaminaGuard1556Alliance WarSupportSupportActive5Stalwart GuardStalwart GuardCreate a lifebond between you and an ally. While bonded, 30% of the damage they take is instead redistributed to you.|You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by 12%.|The bond will remain until you recast the spell or move more than 15 meters away from your ally.You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage.Instant15 Meters4051 StaminaGuard1557Alliance WarSupportSupportActive7Revealing FlareRevealing FlareLaunch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by 50% and cannot return to stealth or invisibility for 3 seconds.InstantGround30 Meters10 Meters4051 MagickaLingering FlareScorching Flare0558Alliance WarSupportSupportActive7Lingering FlareLingering FlareLaunch a blinding flare, revealing stealthed and invisible enemies in the target area for 8 seconds. Exposed enemies have their movement speed reduced by 50% and cannot return to stealth or invisibility for 3 seconds.The flare lingers at the target area, revealing enemies that enter it.InstantGround30 Meters10 Meters4320 MagickaRevealing Flare1559Alliance WarSupportSupportActive7Scorching FlareScorching FlareLaunch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by 50%, take 11412 Flame Damage over 3 seconds, and cannot return to stealth or invisibility for the duration.Exposed enemies take damage over time.InstantGround30 Meters10 Meters4320 MagickaRevealing Flare1560Alliance WarSupportSupportActive6BarrierBarrierInvoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to 21117 damage.InstantArea12 Meters30 Seconds200 UltimateReviving BarrierReplenishing Barrier0561Alliance WarSupportSupportActive6Reviving BarrierReviving BarrierInvoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to 21117 damage.|The wards also heal you and your allies for 15560 Health over 30 seconds.Shielded allies gain Health recovery.InstantArea12 Meters30 Seconds200 UltimateBarrier1562Alliance WarSupportSupportActive6Replenishing BarrierReplenishing BarrierInvoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to 20500 damage. |Each time a ward dissolves, you restore 6 Ultimate and 302 Magicka.Each time a ward dissolves you restore Ultimate and Magicka.InstantArea12 Meters30 Seconds200 UltimateBarrier1563Alliance WarSupportSupportPassive3Magicka AidMagicka AidIncreases Magicka Recovery by 5%/10% for each Support ability slotted.0564Alliance WarSupportSupportPassive5Combat MedicCombat MedicIncreases the effectiveness of healing you initiate by 10%/20% when near a Keep.0565Alliance WarSupportSupportPassive8Battle ResurrectionBattle ResurrectionReduces the time it takes to resurrect another player by 15%/30%.0566
Sours: http://esoacademy.com/alliance-war-skills/

How do you unlock the Support skill-line?

Ultimate abilities Barrier Barrier
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11621 damage for 30 seconds. arrow Replenishing Barrier Replenishing Barrier
arrow Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage. Each time a ward dissolves, you restore 4 Ultimate and 1000 Magicka.

Each time a ward dissolves you restore Ultimate and Magicka. arrow Reviving Barrier Reviving Barrier
arrow Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage for 30 seconds. The wards also heal you and your group members for 5370 Health over 15 seconds.

Shielded targets heal over time. Active abilities Siege Shield Siege Shield
Create a protective sphere over your location that reduces damage from siege weapons by 50%. arrow Propelling Shield Propelling Shield
arrow Create a protective sphere over your location that reduces damage from siege weapons by 50%. Does not affect Leap, Move Position, and Pull abilities. Also increases the range of abilities with a range greater than 20 meters by 7 meters.

Costs less and allies in the shield gain increased range. arrow Siege Weapon Shield Siege Weapon Shield
arrow Create a protective sphere over your location that reduces damage from siege weapons to you and your allies by 50%. The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by 75%.

Your and allied siege weapons in the bubble take reduced damage from other siege weapons. Purge Purge
Cleanse yourself and your group, removing up to 3 negative effects immediately. arrow Cleanse Cleanse
arrow Cleanse yourself and your group, removing 3 negative effects immediately. For every negative effect removed, the target is healed for 5% of their Max Health.

If a negative effect is removed, the target is healed arrow Efficient Purge Efficient Purge
arrow Cleanse yourself and your group, removing up to 3 negative effects immediately.

Reduces the cost. Guard Guard
Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. The bond will remain until you recast the spell or move more than 15 meters away from your ally. arrow Mystic Guard Mystic Guard
arrow Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Vitality, increasing your healing received by 8%. The bond will remain until you recast the spell or move more than 15 meters away from your ally.

You and your bonded ally also gain Minor Vitality, increasing your healing received. arrow Stalwart Guard Stalwart Guard
arrow Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Force, increasing your Critical Damage by 10%. The bond will remain until you recast the spell or move more than 15 meters away from your ally.

You and your bonded ally also gain Minor Force, increasing your Critical Damage. Revealing Flare Revealing Flare
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 2 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%. arrow Blinding Flare Blinding Flare
arrow Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%.

Exposed enemies are also stunned. arrow Lingering Flare Lingering Flare
arrow Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 10 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%.

The flare lasts longer. Passive abilities Magicka Aid Magicka Aid
Increases your Magicka Recovery by 10% for each Support ability slotted. Current bonus: 0%. Combat Medic Combat Medic
Increases your healing done by 20% when you are near a Keep. Battle Resurrection Battle Resurrection
Reduces the time it takes you to resurrect another player by 30% while you are in a PvP area.
Sours: https://eso-hub.com/en/skills/alliance-war/support
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Online:Support

NameLine RankCast TimeTargetRangeRadiusDurationCostON-icon-skill-Support-Siege Shield.pngSiege Shield2InstantArea–10 meters20 seconds8100 MagickaDuration: [17 / 18 / 19 / 20] seconds.
Create a protective sphere over your location that reduces damage from siege weapons by 50%.MorphON-icon-skill-Support-Siege Weapon Shield.pngSiege Weapon ShieldYour and allied siege weapons in the bubble take reduced damage from other siege weapons.
Create a protective sphere over your location that reduces damage from siege weapons to you and your allies by 50%. The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by [60 / 65 / 70 / 75]%.ON-icon-skill-Support-Propelling Shield.pngPropelling ShieldCosts less and allies in the shield gain increased range.
Cost: 7830 Magicka.
Create a protective sphere over your location that reduces damage from siege weapons by 50%. Does not affect Leap, Move Position, and Pull abilities. Also increases the range of abilities with a range greater than 20 meters by [4 / 5 / 6 / 7] meters.ON-icon-skill-Support-Purge.pngPurge4InstantArea–18 meters–7830 MagickaCost: [8100 / 8010 / 7920 / 7830] Magicka.
Cleanse yourself and your group, removing up to 3 negative effects immediately.MorphON-icon-skill-Support-Efficient Purge.pngEfficient PurgeReduces the cost.
Cost: [5670 / 5580 / 5490 / 5400] Magicka.
Cleanse yourself and your group, removing up to 3 negative effects immediately.ON-icon-skill-Support-Cleanse.pngCleanseIf a negative effect is removed, the target is healed
Cleanse yourself and your group, removing 3 negative effects immediately. For every negative effect removed, the target is healed for [2 / 3 / 4 / 5]% of their Max Health.ON-icon-skill-Support-Guard.pngGuard5Instant15 meters–3402 StaminaCost: [3672 / 3582 / 3492 / 3402] Stamina.
Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. The bond will remain until you recast the spell or move more than 15 meters away from your ally.MorphON-icon-skill-Support-Mystic Guard.pngMystic GuardYou and your bonded ally also gain Minor Vitality, increasing your healing received.
Cost: [3402 / 3312 / 3222 / 3132] Stamina.
Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Vitality, increasing your healing received by 8%. The bond will remain until you recast the spell or move more than 15 meters away from your ally.ON-icon-skill-Support-Stalwart Guard.pngStalwart GuardYou and your bonded ally also gain Minor Force, increasing your Critical Damage.
Cost: [3402 / 3312 / 3222 / 3132] Stamina.
Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Force, increasing your Critical Damage by 10%. The bond will remain until you recast the spell or move more than 15 meters away from your ally.ON-icon-skill-Support-Revealing Flare.pngRevealing Flare7InstantGround28 meters10 meters5 seconds5130 MagickaCost: [5400 / 5310 / 5220 / 5130] Magicka.
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 2 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%.MorphON-icon-skill-Support-Lingering Flare.pngLingering FlareThe flare lasts longer.
Duration: [7 / 8 / 9 / 10] seconds.
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for [7 / 8 / 9 / 10] seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%.ON-icon-skill-Support-Blinding Flare.pngBlinding FlareExposed enemies are also stunned.
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for [2 / 2.7 / 3.3 / 4] seconds, and cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%.
Sours: https://en.uesp.net/wiki/Online:Support
ESO Quickest Way to Get Vigor + Barrier (under 3 mins!)

Elder Scrolls Online: The Best Support Build For Each Class

One of the major draws for players in The Elder Scrolls Online is the game's treatment of classes. Players are able to spec into any role with any of the game's six available classes. This means a Dragonknight can stay behind and play support, while a Necromancer takes blows in the fray.

RELATED: Mistakes Everyone Makes Playing The Elder Scrolls Online

Some classes are, of course, more suited to certain roles than others. When it comes to Support roles, the player is expected to prioritize healing and enhancing the party over combat. Warden and Templar classes tend to outrank the others in this respect. All classes are perfectly viable, though, for normal progression and end-game content. Here are some of the game's best support builds.

6 Dragonknight: "Obsidian" Build

The Dragonknight is a class typically associated with tanking and dealing damage. Pairing its innate Earthen Heart tree with the Restoration Staff tree, as well as a few other skill trees, turns the Dragonknight into a party-boosting powerhouse of buffs and debuffs. The "Obsidian" build created by Alcast HQ does exactly this.

The Dragonknight swaps their two-handed sword for a Restoration Staff as the main-hand weapon, and a Destruction staff on the back. It's Magicka-oriented and includes skills like Radiating Regeneration, Illustrious Healing, and Fragmented Shield for both healing and shielding allies. However, this build does requires a lot of maintenance. Although it will take a player through just about everything in the game without struggle, it's not quite as effective as other Support builds in the game.

5 Necromancer: "Scourge" Build

The multi-faceted Necromancer class is one of the few classes able to take on any of the three primary roles with ease. Its Living Death tree in particular is home to a variety of Support-based skills. Combined with Restoration and Destruction staff abilities, these can ironically turn the Necromancer into the party healer. Alcast HQ's "Scourge" build is an effective base for this type of play.

RELATED: Things You Need To Know Before Starting The Elder Scrolls Online

The Renewing Animation ultimate morph is particularly useful for its instantaneous ability to resurrect allies where they fell. Additionally, as long as the Necromancer is alive, it means bosses won't regenerate health. The Scourge build also makes heavy use of the Spirit Guardian ability with the Undead Confederate passive, as well as several typical healing-oriented spells from the Restoration Staff tree. These abilities, paired with several buffs and debuffs unique to the class, make a Necromancer one of the stronger options for the Support role.

4 Nightblade: "Transfusion" Build

The Nightblade is almost exclusively oriented around dealing damage in its three class-exclusive skill trees, though the Siphoning tree does offer some interesting Support-oriented skills. The "Transfusion" build created by DoctorSarge of Dottz Gaming makes use of the Siphoning skill tree in combination with typical healing skills.

The Nightblade's support skills are based on self-sacrifice and draining life from opponents, with skills like Healthy Offering and Funnel Health exclusive to the Siphoning tree. The Transfusion build is one of the few that also puts focus into dealing decent damage in close combat for several skills. Additionally, the flourishes and playstyle of the Nightblade make it more interesting to play.

3 Sorcerer: PvP "Spellbinder" Build

The Sorcerer has a few Support-oriented skills in its toolkit. Still, most players consider it the least effective class for the role – at least when it comes to PvE content like dungeons and trials. However, when it comes to PvP, the "Spellbinder" build created by FrozyESO is great for disrupting enemies and supporting allies in Cyrodil's world PvP.

RELATED: Elder Scrolls Online: Reasons The MMORPG Is Still Worth Playing

For damage and crowd control, it primarily uses the Streak ability to stun swathes of enemies all at once (which also repositions the Sorcerer). The Mystic Orb skill is best used upon finishing the Streak ability, as enemies will take constant damage and still be unable to move for its duration. When it comes to Support skills, Cleanse should be used pretty much constantly. Finally, the class' unique Power Surge ability grants healing to nearby allies as well as Minor Brutality and Minor Sorcery.

2 Templar: "Holy Light" Build

The Templar is one of the two classes with plenty of Support skills right from the get-go. As the name suggests, the Templar is much like a traditional RPG Paladin. These characters take damage as effortlessly as they provides buffs to the party. The "Holy Light" created by DoctorSarge of Dottz Gaming is both beginner-friendly and extremely powerful in the Support role.

The Dawn's Wrath and Restoring Light skill trees are particularly suited to the Templar's support-oriented skills. The Breath of Life ability is a multi-target heal, Purifying Light is a damaging and healing AoE spell, and the Extended Ritual spell heals and cleanses allies at the same time. The "Holy Light" build is a great guide, but ultimately it's a class for whom Support comes very naturally. Players will find that most Support-oriented Templar builds are similarly effective.

1 Warden: "Blossom" Build

The Warden class also has a huge variety of party-wide support skills and crowd control abilities that make it a top choice for the Support role. The Green Balance and Animal Companions trees focus on healing and damaging crowd control, respectively. The "Blossom" build by Alcast HQ puts both of these to use.

The build makes use of the Enchanted Growth, Blue Berry, Enchanted Forest, and Expansive Frost Cloak abilities. These provide a variety of benefits to party members. Additionally, the Elemental Drain and Fetcher Infection abilities both provide major debuffs on enemies. Wardens function on the edge of combat by design, as they are typically oriented to combat with Bows. This playstyle translates well to the Support role, where the Warden trades in their bow for a Restoration Staff and Destruction Staff.

NEXT: Things World Of Warcraft Classic Does Better Than The Elder Scrolls Online (& Things It Doesn't)

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Capcom Launches Resident Evil 25th Anniversary Halloween Event

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Sours: https://gamerant.com/elder-scrolls-online-best-support-builds/

Skills eso support

Name & ImageSkill TypeRankDescriptionUnlockCostCast TimeRange/Radius

Barrier.png

Barrier

Ultimate
  • Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to 4110 damage for 30s.
Support Rank 6250 UltimateInstant
(30s)12m radiusIcon_arrow.png
Replenishing Barrier.png
Replenishing Barrier
(morph)
  • Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to  4110 damage.
  • Each time a ward dissolves, you are restored 4 Ultimate and 1000 Magicka.
  • Each time a ward dissolve, you restore Ultimate and Magicka.
(Barrier Rank IV)250 UltimateInstant
(30s)12m radiusIcon_arrow.png
Reviving Barrier.png
Reviving Barrier
(morph)
  • Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to 4110 damage for 30 seconds.
  • The wards also heal you and your allies for 2100 Health over 15 seconds.
  • Shielded allies gain Health Recovery.
(Barrier Rank IV)250 UltimateInstant
(30s)12m radius

Siege Shield.png

Siege Shield

Active

Create a protective sphere over your location that reduces damage from siege weapons by 50%.

Support Rank 28100MagickaInstant
(20s)10m radiusIcon_arrow.png
Siege Weapon Shield.png
Siege Weapon Shield
(morph)

Create a protective sphere over your location that reduces damage from siege weapons to you and your allies by 50%.

This sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by 75%.

Yours and allied siege weapons in the bubble take less damage from other siege weapons.

Siege Shield Rank IV8100MagickaInstant
(20s)10m radiusIcon_arrow.png
Propelling Shield.png
Propelling Shield
(morph)

Create a protective sphere over your location that reduces damage from siege weapons by 50%. Does not effect Leap, Move Position, and Pull abilities.

Also increases the range of abilities with a range greater than 20 meters by 7 meters.

Costs less and allies in the shield gain increased range.

Siege Shield Rank IV7830 MagickaInstant
(20s)10m radius

Purge.png

Purge

Active

Cleanse yourself and your group, removing 3 negative effects immediately.

Support Rank 47830MagickaInstant18m radiusIcon_arrow.png
Efficient Purge.png
Efficient Purge
(morph)

Cleanse yourself and your group, removing 3 negative effects immediately.

Reduces cost.

Purge Rank IV5400MagickaInstant
(6s)18m radiusIcon_arrow.png
Cleanse.png
Cleanse
(morph)

Cleanse yourself and your group, removing 3 negative effects immediately.

If a negative effect is removed, the target is healed for 5% of their Max Health.

If a negative effect is removed, the target is healed.

Purge Rank IV7830MagickaInstant
(6s)18m radius

guard.png

Guard

Active

Create a lifebond between you and an ally. While bonded 30% of the damage they take is redistributed to you.

The bond will remain until you recast the spell or move more than 15m away from your ally.

Support Rank 53402
StaminaInstant15m rangeIcon_arrow.png
mystic_guard.png
Mystic Guard
(morph)

Create a lifebond between you and an ally. While bonded 30% of the damage they take is redistributed to you.

You and your bonded ally also gain Minor Vitality, increasing your healing received by 8%.

The bond will remain until you recast the spell or move more than 15m away from your ally.

You and your bonded ally also gain Minor Vitality, increasing your healing received.

Guard Rank IV3132
StaminaInstant15m rangeIcon_arrow.png
stalwart_guard.png
Stalwart Guard
(morph)

Create a lifebond between you and an ally. While bonded 30% of the damage they take is redistributed to you.

You and your bonded ally also gain Minor Force, increasing your Critical Strike damage by 10%.

The bond will remain until you recast the spell or move more than 15m away from your ally.

You and your bonded ally also gain Minor Force, increasing your Critical Strike damage.

Guard Rank IV3132
StaminaInstant15m rangerevealing_flare.png

Revealing Flare

Active

Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds.

Exposed enemies cannot return to stealth or invisibility for 3 seconds.

Support Rank 75130MagickaInstant30m range/10m radiusIcon_arrow.pnglingering_flare.png
Lingering Flare

(morph)

Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 10 seconds.

Exposed enemies cannot return to stealth or invisibility for 3 seconds.

The flare lingers at the target area.

Revealing Flare Rank IV5130MagickaInstant30m range/10m radiusIcon_arrow.png
scorching_flare.png
Blinding Flare

(morph)

Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds.

Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 3 seconds.

Exposed enemies take damage over time.

Revealing Flare Rank IV5130MagickaInstant30m range/10m radius

Magicka Aid.png

Magicka Aid

PassiveRank I

Increases Magicka Recovery by 5% for each Support ability slotted.

Support Rank 3------Rank II

Increases Magicka Recovery by 10% for each Support ability slotted.

Support Rank 9------

Combat Medic.png

Combat Medic

PassiveRank I

Increases the effectiveness of healing you initiate by 10% when near a keep.

Support Rank 5------Rank II

Increases the effectiveness of healing you initiate by 20% when near a keep.

Combat Medic Rank I------

Battle Resurrection.png

Battle Resurrection

PassiveRank I

Decreases the time it takes to resurrect another player by 15% while you are in a PvP area.

Support Rank 8------Rank II

Decreases the time it takes to resurrect another player by 30% while you are in a PvP area.

Support Rank 10------
Sours: https://elderscrollsonline.wiki.fextralife.com/Support+Skills
ESO Markarth PVP warden guard support build
Ultimate Skills Barrier
Barrier
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11621 damage for 30 seconds. Replenishing Barrier
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Replenishing Barrier

Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage. Each time a ward dissolves, you restore 4 Ultimate and 1000 Magicka. Reviving Barrier
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Reviving Barrier

Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage for 30 seconds. The wards also heal you and your group members for 5370 Health over 15 seconds. Active Skills Siege Shield
Siege Shield
Create a protective sphere over your location that reduces damage from siege weapons by 50%. Siege Weapon Shield
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Siege Weapon Shield

Create a protective sphere over your location that reduces damage from siege weapons to you and your allies by 50%. The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by 75%. Propelling Shield
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Propelling Shield

Create a protective sphere over your location that reduces damage from siege weapons by 50%. Does not affect Leap, Move Position, and Pull abilities. Also increases the range of abilities with a range greater than 20 meters by 7 meters. Purge
Purge
Cleanse yourself and your group, removing up to 3 negative effects immediately. Efficient Purge
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Efficient Purge

Cleanse yourself and your group, removing up to 3 negative effects immediately. Cleanse
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Cleanse

Cleanse yourself and your group, removing 3 negative effects immediately. For every negative effect removed, the target is healed for 5% of their Maximum Health. Guard
Guard
Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. The bond will remain until you recast the spell or move more than 15 meters away from your ally. Mystic Guard
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Mystic Guard

Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Vitality, increasing your healing received by 8%. The bond will remain until you recast the spell or move more than 15 meters away from your ally. Stalwart Guard
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Stalwart Guard

Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Force, increasing your Critical Damage by 10%. The bond will remain until you recast the spell or move more than 15 meters away from your ally. Revealing Flare
Revealing Flare
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 2 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%. Lingering Flare
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Lingering Flare

Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 10 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%. Blinding Flare
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Blinding Flare

Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%. Passive Skills Magicka Aid
Magicka Aid
Increases your Magicka Recovery by 10% for each Support ability slotted. Current bonus: 0%. Combat Medic
Combat Medic
Increases your Healing Done by 20% when you are near a Keep. Battle Resurrection
Battle Resurrection
Reduces the time it takes you to resurrect another player by 30% while you are in a PvP area.
Sours: https://eso-skillbook.com/skillline/support

Similar news:

ESO Alliance War Support Skill Line

Welcome to our ESO Alliance War Support Skill Line.  This shows all the ESO Alliance War Support Skill Line from the Elder Scrolls Online Patch 1.6.  Note, these aren’t final and will be updated later on.

 


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[ap_column span=”2″]Morph[/ap_column]
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Barrier Reviving

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Barrier

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Barrier Replenishing

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Siege Shield

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Siege Propelling Shield

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Siege Weapon Shield

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Purge

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Purge Efficient

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Purge Cleanse

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Revealing Flare

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Scorching Flare

Scorching Flare- Launch a flare to expose stealthed enemies in the target area. Exposed enemies take X Flame Damage over 6 seconds and cannot return to stealth for 8 seconds.

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Lingering Flare

Linguring Flare- Launch a flare to expose stealthed enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth for 8 seconds.

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Guard

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Guard Stalwart

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Guard Mystic

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Passive 3 Battle Resurrection
Passive 1 Magicka Aid
Passive 2 Combat Medic

 

Written by Deltia · Categorized: blog, Elder Scrolls Online Guides, PvP · Tagged: Elder Scrolls, Elder Scrolls Online, ESO, ESO Alliance war morphs, ESO Alliance War skill, ESO Support skill, ESO Support skill line, TESO

Sours: https://deltiasgaming.com/2015/02/05/eso-alliance-war-support-skill-line/


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