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APB: All Points Bulletin

For other uses, see All Points Bulletin (disambiguation).

This article is about the video game. For the arcade game, see APB ( video game).

video game

APB: All Points Bulletin[6] is an open worldmultiplayer onlinevideo game for Microsoft Windows[7] developed by Realtime Worlds and acquired by Reloaded Productions, which is part of the GamersFirst company.[8][9] Little Orbit acquired GamersFirst in and is now in charge of the game's development.[10] Based in urban sprawls and featuring two factions, Enforcers and the Criminals, players can form sub-groups in either faction and carry out missions. The game design was led by David Jones. It was released in in North America and Europe.[1]

After Realtime Worlds was placed into administration, the servers for online play were shut down later in , but they were reactivated when online gaming company K2 Network purchased APB for £ million and relaunched it under their subsidiary company Reloaded Productions as a free-to-play game, renamed APB: Reloaded. In , Deep Silver announced versions of the game for the PlayStation 4 and Xbox One in collaboration with Reloaded Productions and The Workshop Entertainment for release in [3][11] The game was ultimately released in for Xbox One and in for the PlayStation 4. Since , all copyright of APB belongs to Unit Game, which has a series of APB game development plans.[12]

Gameplay[edit]

APB: All Points Bulletin takes place in the modern-day city of San Paro where there is a constant battle between Enforcers and Criminals, and the player will need to decide to which faction they want to belong.

Gameplay typically consists of the two sides fighting one another in missions, where one side must complete a series of objectives with the other side attempting to stop them doing so. For example, several Criminal players may rob a convenience store within the game; the game will then seek out one or more Enforcer players of equivalent skills and other criteria and will issue an all-points bulletin for them to stop the robbery and apprehend or eliminate the Criminals. Players earn money for participating in these missions, which can then be used to upgrade weapons, vehicles, and their character appearances, all of which influence the game.[13]

The game is played in the third person perspective. Upgrades, equipment, weapons, vehicles and clothing can be purchased from various contacts around the city (or can be alternatively bought through terminals in the social district), while ammunition is bought from vending machine-like terminals. Both the contacts and the "vending machines" are scattered throughout the main three districts of the city. Two of the districts feature their own fully persistent portions of San Paro, with their own pedestrian AI and a dynamic day/night cycle, along with certain contacts and missions. The third district acts mainly as a social component, being much smaller, having no pedestrians, restricting weapon and vehicle access, and featuring garages, auction houses, music studios, and several other non-player character (NPC) terminal shops. While in the third district, players, even if they're from opposing factions, cannot harm each other and may only interact through chat. In the other two districts, players are allowed to attack each other (so long as they are from opposing factions) during certain mission scenarios and/or if a player has a bounty on their head. When outside of these missions players can still draw and use weapons, but bullets, grenades, etc. will not work on other players, even those from an enemy faction. This prevents deathmatching and griefing.

There are also two other districts under the category of "fight club". These feature pure player versus player (PvP) environments for more experienced players and clans.

Depending on faction, players will have either a Prestige or Notoriety level, going from 0 to 5. This level goes up as the player successfully performs actions that help their faction's cause, such as killing players of the opposing faction, completing missions successfully, or by engaging in activities unique to their faction. Such unique faction actions include mugging pedestrians for Criminals, or arresting Criminals for Enforcers. The level decreases as the player hinders their faction; for instance, team-killing, dying, and destroying city objects as Enforcers.

The game houses an in-game music system similar to Grand Theft Auto. It features established acts, but also emerging artists including Honey Claws, Atlas&i, Avosetta, Negative pH, Paulie Rhyme and Pendulum.[14] The game allows players to import music into the music player. If other players also have the same song imported to their music player, they will hear the music on the player's car radio. If another player does not have the same song imported, Last.fm will select a similar song to play instead. The player can also create their own music using the music editor options available in the social district.[15]

Development and release[edit]

APB has been described by Realtime Worlds executive Colin MacDonald as being "the bastard child of everything we've been striving towards over the 15–20 years" and a culmination of "what [David Jones has] always wanted to do from GTA and before Crackdown and APB."[16]APB was planned as early as , initially as a Microsoft Windows and Xbox title, and intended as the flagship title for the then-newly founded Realtime Worlds studio created by David Jones.[17] Then, it was planned that the Xbox release would be in In the interim time, Realtime Worlds developed the video game Crackdown, released in , which bore some resemblance to the concepts that were to be in APB. through the games development cycle it ended up costing around million USD$ making it one of the most expensive games ever made. List of most expensive video games to develop

At the Game Developers Conference, David Jones stated that APB would be released in [18] Jones noted that APB would be more like a multiplayer online game with players interacting with up to 25 other players at the same time. He also noted that the game compared well to the typical style of fantasy or sci-fi "multiplayer online" games such as World of Warcraft, but did not expect to compete with those games, as the concept was different. On 14 April , Realtime Worlds announced that it had raised $50&#;million for APB and other future projects.[19] However, he confirmed that Realtime Worlds was now looking at a release.[20] In this same announcement and subsequent interviews, the company stated that that game was now scheduled for release on Microsoft Windows in , and with options for eventual versions on the Xbox [21]

On 21 April , Realtime Worlds announced that it had reacquired the global distribution rights for APB, significantly amending the arrangement made in with Webzen Games.[21][22] An industry rumour suggested that Realtime Worlds planned to sell the game to Rockstar Games in order to re-craft it as a massively multiplayerGrand Theft Auto, though Realtime Worlds denied these rumors.[23]

In June , Andy Eddy from teamxbox.com reported, "Not only did a spokesperson indicate to me after the EA announcement that the title was being developed for Xbox , during today's presentation [at E3 ], Realtime's Dave Jones said that the first consideration would be the PC release, and then it'll come to the console side. So, while what follows isn't strictly for the Xbox , it seems that Realtime Worlds sending the game our way is a definite. If everything that I saw today actually comes to our favourite system, we should all be very, very happy."[24] In July , EJ Moreland from Realtime Worlds made it clear that APB would be a PC release only for the first release, but they would be looking at the possibilities for a console version.[25]

A PC closed beta ran from 19 October to 4 June [26] This was followed by an open beta which ran from 12 June to 19 June Development costs were in excess of $ million,[27] making it one of the most expensive video games in history.

On 30 April , a press release was published by official fansite APB Evolved that included pricing information and release dates: 29 June in North America, 1 July in Mainland Europe and 2 July in the United Kingdom.[1] A subscription-like system was used, where players purchase game time for action districts, either by purchasing hours or by opting for an unlimited playtime option for 30 days. Players were required to purchase a copy of the game which included 50 hours of initial game time.[1] Both the game and the website were available in French, German, Spanish, Italian, Russian and English.[28]

APB: Reloaded was published by GamersFirst in every country[29] except in Brazil, which is published by the Brazilian developer and publisher Hoplon Infotainment.[30] and Russia, which is published by Innova Systems.[31]

Shutdown and relaunch[edit]

On 17 August , Realtime Worlds was placed into administration. The administrators intended to keep the company trading whilst they attempted to find a buyer for the firm. If a buyer could not be found then the long-term future for the game was uncertain.[32] On 16 September , Realtime Worlds announced APB servers were to be shut down "soon" with no specific date given.[33][34] On 11 November , online games company K2 Network purchased APB for £ million. No time frame for re-release or reactivation of servers was announced.[35] On 16 November , K2 Network's subsidiary company Reloaded Productions announced that APB would be re-launched during the first half of as a free-to-play game,[36] renamed APB: Reloaded.[6]

APB in future[edit]

In August, , Little Orbit reached terms to sell the APB IP to Unit Game. This is a 'Best of both worlds' deal where Unit Game will take over development for an all-new APB mobile game starting with the Asian market, and then expanding world-wide, while Little Orbit will keep the rights to the current APB Reloaded title on PC, Xbox One, and PlayStation 4 so they can continue to develop and expand that title.[37]

Reception[edit]

Reception to APB has been mixed, with the game holding a 58% average on Metacritic as of February [38]

Initial reviews included PC Gamer giving the title 55/[39] and Eurogamer giving APB a 6/10[40]1UP awarded APB a grade of D[41] and Destructoid gave a 35/[42] Other reviews were higher, with IGN giving a 77/[43] and Edge granting a 7/[44] The main criticism includes the game feeling unfinished and underdeveloped.[45]

Review embargo[edit]

APB's release was met with some criticism due to a review embargo, planned to last until a week after release. Whilst review embargoes are commonplace in games journalism, the length caused a large backlash in the reviewing community. John Walker from Rock, Paper, Shotgun stated "Whatever their reason is, they've crossed a very obvious, very ridiculous line. When anyone anywhere can post a review to their blog, a comments thread, or a site's reader reviews section, it's beyond daft to think that the site itself cannot."[46] Realtime Worlds responded by stating "Before finalizing reviews, we want you to experience the full, rich experience of APB as it is meant to be seen. We want you to see wild customer customizations, player progression and clans making an impact on the living, breathing city of San Paro. This key code also therefore grants you, along with our pre-order customers, VIP early access before the official launch day; 26 June in North America and 28 June in Europe."[46]

References[edit]

  1. ^ abcd"Press Release: Release Date, Payment Model & Pre-Order Incentives". APB Evolved. 30 April Archived from the original on 10 June Retrieved 30 April
  2. ^Hryb, Larry (3 June ). "APB Reloaded Is Now Available For Xbox One". Major Nelson. Retrieved 3 June
  3. ^ abMcWhertor, Michael (22 January ). "APB: Reloaded is coming to PS4 and Xbox One". Polygon. Retrieved 14 March
  4. ^rhong (1 June ). "EA Joins Forces with Realtime Worlds for All Points Bulletin". ea.com. Retrieved 8 January
  5. ^"End of Week 3 Update&#;: Patch (Closed Beta) Status". apbreloaded.blogspot.com. Retrieved 5 December
  6. ^ ab"APB renamed APB: Reloaded, goes free-to-play from GamersFirst". VG 16 November Retrieved 22 May
  7. ^"All Points Bulletin Official FAQ". apb.com. Realtime Worlds. Archived from the original on 30 April Retrieved 2 June
  8. ^"APB Review - IGN".
  9. ^"Review: APB". 6 July
  10. ^"Open Letter to the APB: Reloaded Community". apbreloaded.blogspot.com. Retrieved 10 May
  11. ^"APB Reloaded on PS4 and Xbox One". 22 January Archived from the original on 3 April Retrieved 14 March
  12. ^"APB History". apb.com/history.html. Retrieved 9 September
  13. ^"APB Company Line". Realtime Worlds. 16 November Archived from the original on 26 February Retrieved 23 February
  14. ^"APB All Points Bulletin: Atlas&i and Avosetta star". BBC Norfolk. 30 June Archived from the original on 5 July Retrieved 2 July
  15. ^[1]Archived 27 March at the Wayback Machine
  16. ^Rossignol, Jim (5 August ). "APB Is Twenty Years Of Striving, Kinda". Rock Paper Shotgun. Archived from the original on 5 August Retrieved 5 August
  17. ^Thorsen, Tor (25 June ). "APB coming to Xbox in ". GameSpot. Archived from the original on 11 December Retrieved 23 February
  18. ^Magrino, Tom (21 February ). "GDC ' APB out on Dave Jones". GameSpot. Archived from the original on 24 January Retrieved 23 February
  19. ^Faylor, Chris (14 April ). "Crackdown, APB Developer Raises $50 Million". Shacknews. Retrieved 14 April
  20. ^French, Michael (15 April ). "Dave Jones says APB could generate revenues in the hundred millions". Develop UK. Archived from the original on 17 September Retrieved 16 April
  21. ^ ab"Realtime repurchases APB rights". GameSpot. 21 April Archived from the original on 11 December Retrieved 21 April
  22. ^"Realtime Worlds Regains Global Distribution Rights to APB Following Second Round Funding". IGN. 21 April Retrieved 21 April
  23. ^Purchase, Rob (8 May ). "Realtime downplays GTA Online talk". Eurogamer. Retrieved 8 May
  24. ^"APB Preview (Xbox )". Previews.teamxbox.com. 3 June Archived from the original on 22 July Retrieved 22 September
  25. ^"APB Podcast Episode 6: Q & A". Realtime Worlds.
  26. ^"APB Closed BETA Begins". Dailygamesnews.com. 20 October Retrieved 15 June
  27. ^Stuart, Keith (27 August ). "Realtime Worlds: an inside story". The Guardian. Retrieved 14 December
  28. ^FAQ – APB – All Points BulletinArchived 30 April at the Wayback Machine
  29. ^"APB: Reloaded Retail Edition Available in North America Tomorrow". Ten Ton Hammer. 8 December Retrieved 12 January
  30. ^"Press Releases – Hoplon Infotainment presents releases and news at Brasil Game Show ". Gamasutra. Retrieved 12 January
  31. ^"GamersFirst Selects Innova Systems as Exclusive APB Reloaded Publishing Partner for Russia – IRVINE, Calif., Oct. 26, /PRNewswire/". Prnewswire.com. 26 October Retrieved 12 January
  32. ^"Realtime Worlds Has Entered Administration". Archived from the original on 19 September
  33. ^[2][dead link]
  34. ^"Realtime Worlds announces the closure of APB Updated". Massively. 16 September Archived from the original on 21 January Retrieved 22 September
  35. ^Purchese, Robert (11 November ). "K2 Networks buys APB MMO News – Page 1". EuroGamer. Archived from the original on 13 November Retrieved 11 November
  36. ^Wesley Yin-Poole (16 November ). "APB to relaunch next year as F2P News". EuroGamer. Retrieved 22 May
  37. ^"Message from Matt". Gamersfirst. 29 August Retrieved 10 September
  38. ^"APB for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. Archived from the original on 20 August Retrieved 22 September
  39. ^"APB review". PC Gamer. 2 July Archived from the original on 3 September Retrieved 22 September
  40. ^Rob Fahey (2 July ). "APB MMO Review – Page 1". EuroGamer. Archived from the original on 20 August Retrieved 22 September
  41. ^"APB Review for PC from". 1UP.com. Archived from the original on 18 October Retrieved 22 September
  42. ^"Review: APB". Destructoid. 6 July Archived from the original on 7 August Retrieved 22 September
  43. ^Kolan, Nick (9 July ). "APB Review – PC Review at IGN". Pc.ign.com. Archived from the original on 15 September Retrieved 22 September
  44. ^"Review: APB – All Points Bulletin &#; Edge Magazine". Edge-online.com. 2 July Archived from the original on 4 September Retrieved 22 September
  45. ^Mackey, Bob (6 July ). "APB Review". APB Review for PC from 1UP.com. 1UP.com. Archived from the original on 13 July Retrieved 3 February
  46. ^ abWalker, John (17 June ). "APB Review Embargo Set Week After Release". Rock Paper Shotgun. Archived from the original on 19 September Retrieved 22 September

External links[edit]

Sours: https://en.wikipedia.org/wiki/APB:_All_Points_Bulletin

Anzu Teaming Up with APB Reloaded to Bring In-Game Ads into the Gameplay

After their previous partnerships with Vivid Games and Toplitz Productions for in-game ads, Anzu has now announced a brand new partnership with APB Reloaded. APB Reloaded is a free-to-play MMO shooter that is currently available on PC, Xbox One and PS4 and with the newly formed partnership, Anzu.io will help the developer display ads in the game. The integration of Anzu’s platform into the game will make the game accessible to some of the biggest advertisers worldwide.

APB Reloaded was published by Little Orbit and currently boasts over 10M players. With the new partnership, Anzu and APB Reloaded will work exclusively to distribute banners and videos across different in-game objects. This means that players will get to experience a more realistic San Paro city where the advertisements are from the real-world. Anzu will utilize existing in-game objects with displaying ads such as billboards, bus stops, vehicles, and many others.

Co-founder and CEO of Anzu, Itamar Benedy commented on the newly formed partnership:

"Gaming has seen a massive boost in recent years and is particularly relevant now amidst the Covid outbreak and subsequent social distancing directives. APB Reloaded, one of the world’s premier MMO shooter games, is no exception. This cult favorite is the ideal environment for Anzu’s immersive brand ads. Advertisers, on the neverending quest to reach relevant audiences at the right times, are beginning to consider gaming, along with outlets like TV and social media advertising, as a mainstream choice in the growing menu of digital advertising channels. This partnership with APB Reloaded comes at the perfect moment–a time when more advertisers than ever are looking to go in-game, and gamers are on the hunt for more realistic experiences."

Little Orbit’s Matt Scott also added:

"APB Reloaded was always designed with immersion in mind. From the unrivaled customization system for cars and characters to the buildings and alleyways of San Paro. This means that our players come looking to escape into a world that feels authentic. I’m excited to see what Anzu can add with their in-game advertising technology. My hope is to create a more realistic experience that features brands players know and recognize but in a natural, non-intrusive way. This will help add immersion while allowing us to partner with advertisers to create revenue that doesn’t come from the gamer’s pockets."

Anzu.io is currently the only in-game advertising platform to achieve the highest security standard certification ISO which makes it a great in-game ad platform for APB Reloaded.

The article was published on GamesHedge on May 28,

Link to the source

Sours: https://www.thedrum.com/profile/anzu-io/news/anzu-teaming-up-with-apb-reloaded-to-bring-in-game-ads-into-the-gameplay
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ANARCHY OR JUSTICE!

WHICH WILL YOU CHOOSE?

In the world of APB Reloaded the line is drawn between those that enforce the law and those that break it.

The world’s first, premier action MMO third person shooter.

Learn More

Drive and shoot your way through the city of San Paro with a dizzying array of weapons and vehicles.

Carry out jobs and climb the ranks of your faction to unlock shiny new gear, helping you uphold the law or break it.

Experience an insane level of customization you’ve never seen before. Cosplay as your favorite character, or come up with something nobody’s ever seen before. Got a tattoo in real life? Put it in the game. Plus you can use the in-game music engine to create custom themes enemies hear when you kill them! You’re going to want to check this out.

Run Missions against groups of opposing players where you’ll take part in the craziest shootouts and car-chases this side of a hollywood blockbuster. Or try a bit of the ol’ tom in the fight club district, or just troll the streets looking for shops to rob or criminals to arrest. Keep an eye out for special dynamic events as they occur, or players that get a little too famous for their own good.

Sours: https://www.gamersfirst.com/apb/
APB Reloaded 2020 Gameplay 1080p 60 Fps

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APB Reloaded in 2019 - PC Gameplay

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